Apollo - A Cut Above

February 13, 2026

Apollo


After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake. - "Sa la rex vogali!"


With Apollo's release, that concludes the rollout of our Old Gods, New Blood update. Thank you to everyone for the warm welcome of our new Patrons, getting your hands dirty in Street Brawl, and voting for your favorite heroes!

Voting Stats:

  • 60,776,963 total votes were cast across the event
  • Exactly 600 people had the foresight to only vote for the eventual winner each round
  • The largest winning margin was Venator over Celeste at 11%
  • The highest number of votes cast by an individual player was 813... and every single one was for Celeste



Introducing The Dazzling Celeste

February 10, 2026

Come one, come all! Today, we're introducing...

Celeste


It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH! - "You are about to see something rare and wonderful!"

Celeste is available to play in-game now! Join us on Thursday Feb 12th at 2pm for the release of Apollo and the conclusion of our Old Gods, New Blood update. We'll see you then!

Some Are Merciful, The Venator Is Not

February 06, 2026

Evil stirs in New York, and the Venator is here to answer.

Venator


Venator doesn't walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all. - "Today, nine commandments will have to do."

Venator joins the ritual now. The countdown for our final two heroes is upon us, and we'll see you back here on Monday February 9th at 2pm PST for our next release!

The Curse Beckons for Silver

February 02, 2026

The votes are in and today's addition to the Cursed Apple is...

Silver


Silver makes her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing them off with a Slam Fire from her rifle. But inevitably, the Lycan Curse comes calling whether she likes it or not, and her foes will regret being too close when it does. - "This should be easy. Won't be, but I'm really good at lying to myself."


Silver is available to play now! The next hero from the Old Gods, New Blood update will be released on Thursday February 5th at 2pm PST. See you then!

Graves Prefers The Dead

January 30, 2026

Today's bone-chilling addition to the Cursed Apple is none other than...

Graves


The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of Dead, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With Grasping Hands she strikes a deep crack in the earth, allowing those down below to grab onto enemies' ankles and stop them from escaping her reach. And when all else fails, a Borrowed Decree will summon the dead to fight alongside her. - Death is coming.


Graves is available in-game now! Keep your votes coming over the weekend, as the third hero from our Old Gods, New Blood update will be released on Monday February 2nd at 2pm PST.

Rem Enters The City That Never Sleeps

January 27, 2026

The people have spoken, and the first new addition from the Old Gods, New Blood update is...

Rem


An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open. - The best part of being asleep, is being asleep.

Keep your votes coming, as the next hero will be released on Thursday at 2pm PST. See you then!

Old Gods, New Blood

January 23, 2026



The ritual takes form... Overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen and more.

View the Old Gods, New Blood update page.

11-21-2025 Update

November 22, 2025

\- Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.- They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.- Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.- Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%- Very small tweaks to the secure/deny lag calculation to improve it- Increased trooper range to be considered in range for souls to drop from 35m to 45m- Medic troopers no longer have a passive healing pulse ability- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.- Starting souls count increased from 400 to 600- Trooper bounty values increased by 10%- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16- Reworked the position of your player camera and various details that affect visibility around your hero- Neutrals bounty increased by 10%- Neutrals HP increased by +15%- Small neutrals damage +15%- Small neutral camps respawn time 180s to 120s- Medium neutrals spirit resist from 30% to 40%- Medium neutrals damage increased by 25%- Hard neutrals spirit resist increased from 35% to 50%- Hard neutrals damage increased by 30%- Sinner's Sacrifice: Return damage increased from 60 to 80- Minimum unsecured gold to drop increased from 100 to 150- Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)- Reduced all AP damage upgrades by 10%- Base gun damage and gun damage growth increased by 10% (excluding Paige)- Headshot multiplier reduced from 1.8x to 1.65x- Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent- Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent- Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent- Added a UI highlight to 4800 reward row of the investment bonuses- Initial wall jump now costs 0.25 stamina- Stamina regen rate reduced by 5% (5s to 5.25s)- After 35 minutes all troopers gain +50% HP.- Guardians HP increased from 3500 to 4250 HP- Walker HP increased by 40%- Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)- Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)- Walker stomp cooldown reduced from 10s to 6s- Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP- Walker fireballs radius from 5m to 6m- Walker fireballs debuff now lingers for 4s- Walker fireballs now reduce bullet and spirit resistance by 10%- Walker area in mid lane adjusted- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's- Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match- Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.- Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"- Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp- Mid Boss base health increased from 13000 to 14000- Mid Boss health growth per minute increased from 200 to 230- Team that kills Mid Boss gets +2 permanent buffs for each player- Dropping / Throwing the Urn now causes Parry to go on CD- Soul Urn no longer grants +1 AP to the person dropping it off- Soul Urn now provides 4 Permanent Buffs to the person dropping it off- Added two levels at 47k and 49k to let you get all ability upgrades- Jump Pad stun window increased from 0.6s to 0.9s- When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed- Subsequent CC reduction increased from 7%/21% to 8/24%- Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen- Gun Buff ammo increased from 20->60% to 35->70%- Gun Buff now reloads your ammo on pickup- Casting Buff spirit power increased from 15>40 to 15->65- Casting Buff cooldown reduction rescaled from 12->25% to 12->20%- Movement Buff stamina from 1->4 to 2->4- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles\Cooldown Reduction Changes:- Enchanter's Emblem: Cooldown Reduction reduced from +7% to +5%- Compress Cooldown: Cooldown Reduction reduced from +22% to +18%- Superior Cooldown: Cooldown Reduction reduced from +25% to +20%- Transcendent Cooldown: Cooldown Reduction reduced from +30% to +25%- Spellslinger: Cooldown Reduction reduced from +12% to +6%- Spiritual Overflow: Cooldown Reduction reduced from +20% to +12%- Echo Shard: No longer grants +5% Cooldown Reduction- Scourge: Cooldown Reduction reduced from +6% to +4%- Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%- Headshot Booster: Cooldown increased from 8 to 9- High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)- Split Shot: Cooldown increased from 14s to 32s- Mystic Shot: Proc damage reduced from 45 to 40- Mystic Shot: Spirit power scaling increased from 0.75 to 0.8- Opening Rounds: Spirit Power increased from +7 to +8- Blood Tribute: Debuff Resistance reduced from +50% to +40%- Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate- Toxic Bullets duration increased from 3s to 4s- Express Shot: Weapon Damage now scales with boons (+2)- Express Shot: Weapon Damage reduced from 185% to 170%- Express Shot: Secondary Fire Weapon Damage now scales with boons (+1)- Express Shot: Secondary Fire Weapon Damage reduced from 75% to 45%- Express Shot: Ammo consumed increased from 30% to 40%- Weighted Shots: Weapon Damage increased from +30% to +35%- Warp Stone: Bullet Resist reduced from 35% to 30%- Escalating Resilience: Bonus Health reduced from 125 to 100- Tesla Bullets: Shock damage reduced from 40 to 33- Tesla Bullets: Shock damage spirit power growth increased from 0.14 to 0.19- Capacitor: Shock damage reduced from 50 to 43- Capacitor: Shock damage spirit power growth increased from 0.14 to 0.19- Capacitor: No longer dispels buffs (moved to Curse)- Capacitor: Cooldown reduced from 60s to 50s- Capacitor: Slow duration reduced from 5s to 4s (75%->0%)- Capacitor: Slow debuff now prevents stamina usage and silences movement abilities- Shadow Weave: Reveal distance reduced from 20m to 18m- Shadow Weave: Full invisibility distance reduced from 50m to 30m- Lucky Shot: Damage reduced from 125% to 110%- Glass Cannon: Max Health reduced from -10% to -13%- Crippling Headshot: Healing Reduction increased from -30% to -35%- Spiritual Overflow: Fire Rate increased from +30% to +35%- Spellslinger: Fire Rate per stack increased from 10% to 12%- Silencer: Spirit Resist increased from 14% to 15%- Reactive Barrier: Cooldown increased from 26s to 40s- Reactive Barrier: Duration reduced from 12s to 10s- Spirit Shielding: Cooldown increased from 35s to 45s- Spirit Shielding: Damage threshold increased from 175 to 225- Spirit Shielding: Duration reduced from 8s to 7s- Weapon Shielding: Cooldown increased from 35s to 45s- Weapon Shielding: Duration reduced from 8s to 7s- Majestic Leap: Cooldown increased from 32s to 34s- Cheat Death: Removes all non-stun debuffs on proc- Inhibitor: Healing Reduction increased from -35% to -40%- Spellbreaker: Cooldown reduced from 10s to 9s- Bullet Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%- Mystic Vulnerability: Duration increased from 6s to 7s- Spirit Sap: Cooldown reduced from 35s to 25s (matches Focus Lens)- Decay: Healing Reduction increased from -40% to -45%- Silence Wave: No longer upgrades from Spirit Sap- Silence Wave: No longer reduces Spirit Resistance or Spirit Power- Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth)- Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)- Focus Lens: Now builds from Spirit Sap- Focus Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s- Focus Lens: Fire Rate reduced from +16 to +13- Curse: Now dispels buffs- Curse: Cooldown increased from 45s to 55s- Curse: Weapon Damage reduced from 20% to 15%- Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)- Scourge: Max Health damage per second increased from 3.25% to 3.5%- Scourge: Cooldown reduced from 38s to 35s\- Abrams: Shoulder Charge cooldown reduced from 37s to 33s- Abrams: Shoulder Charge T3 reduced from -22s Cooldown to -18s- Abrams: Seismic Impact T3 duration increased from 3s to 4s- Bebop: Health growth reduced from 54 to 46- Bebop: Exploding Uppercut cooldown increased from 19s to 22s- Bebop: Exploding Uppercut spirit scaling increased from 0.49 to 0.6- Bebop: Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.- Bebop: Hyperbeam DPS reduced from 190 to 160- Bebop: Hyperbeam T2 increased from +90 to +120- Billy: Rising Ram T2 increased from +25% Weapon Damage to +35%- Billy: Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%- Calico: Clip size increased from 10 to 12- Calico: Reload time increased from 2.5s to 2.6s- Calico: Gloom Bombs cooldown increased from 12s to 14s- Calico: Return To Shadows T3 Damage Amp reduced from +24% to +18%- Calico: Return To Shadows T3 duration increased from 5s to 6s- Doorman: Base regen from 2 to 1- Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.- Doorman: Call Bell explosion damage reduced from 60 to 55- Doorman: Call Bell T2 explosion damage reduced from +50 to +45- Doorman: Call Bell impact damage spirit scaling increased from 0.7 to 1.0- Drifter: Rend cooldown reduced from 15s to 13s- Drifter: Base regen increased from 2.5 to 3.5- Dynamo: Base regen increased from 2 to 2.5- Dynamo: Kinetic Pulse range increased from 15m to 20m- Dynamo: Kinetic Pulse cooldown reduced from 26s to 22s- Holliday: Base regen reduced from 2.0 to 1.0- Holliday: Base bullet growth reduced from 1.23 to 1.04- Holliday: Base damage reduced from 22 to 18- Holliday: Bounce Pad damage reduced from 80 to 60- Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing- Infernus: Afterburn buildup is now 10% slower on body shots- Infernus: Napalm T3 damage amp reduced from +20% to +17%- Ivy: Kudzu Bomb damage reduced from 50 to 40- Ivy: Kudzu Bomb spirit scaling increased from 0.56 to 0.65- Ivy: Stone Form cooldown reduced from 42s to 37s- Ivy: Watcher’s Covenant bullet lifesteal increased from 10% to 15%- Ivy: Air Drop damage penalty for ally you are carrying reduced from -50% to -30%- Ivy: Air Drop cast range increased from 12m to 14m- Kelvin: Bullet Velocity reduced from 254 to 160- Kelvin: Frost Grenade base damage reduced from 74 to 60- Kelvin: Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"- Kelvin: Frozen Shelter duration reduced from 5.5s to 5s- Lash: Grapple cooldown reduced from 42s to 35s- Lash: Flog heal vs heroes increased from 50% to 60%- Lash: Flog damage increased from 60 to 65- Lash: Flog cooldown reduced from 26s to 24- Lash: Flog T2 increased from -14s to -12s- Lash: Death Slam cooldown reduced from 155s to 145s- Lady Geist: Soul Exchange T3 radius increased from 15m to 25m- Mina: Sanguine Retreat cooldown increased from 30s to 32s- Mina: Sanguine Retreat no longer resets air jump and dash limits- Mina: Love Bites cooldown increased from 7s to 8s- Mina: Love Bites T3 from -1 Stamina to -2- McGinnis: Mini Turrets health per boon increased from 10 to 13- McGinnis: Spectral Wall speed increased by 10%- Mirage: Fire Scarabs Max Health steal increased from 37 to 45- Mirage: Traveler can now target friendly objectives- Mirage: Traveler cooldown reduced from 160s to 145s- Mirage: Traveler T1 now also reduces cooldown by 25s- Mo & Krill: Health Regen reduced from 3 to 1- Paige: Bullet damage growth reduced from 0.66 to 0.52- Paige: Defend and Fight! barrier reduced from 200 to 150- Paige: Defend and Fight! duration reduced from 7s to 5s- Paige: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)- Paige: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier- Paige: Defend and Fight! T2 now also grants +2s Duration- Paradox: Base regen reduced from 2.0 to 1.0- Paradox: Bullet damage growth reduced from 0.27 to 0.22- Paradox: Base health reduced from 700 to 650- Paradox: Health per boon reduced from 47 to 45- Paradox: Pulse Grenade damage reduced from 40 to 35- Paradox: Pulse Grenade spirit scaling increased from 0.43 to 0.55- Paradox: Fixed a bug where you could airdash further then expected with Kinetic Carbine- Pocket: Base regen reduced from 2 to 1- Pocket: Flying Cloak damage reduced from 85 to 70- Pocket: Flying Cloak T2 increased from +75 to +85- Seven: Lightning Ball radius increased from 3.5m to 4.25m- Seven: Crit reduction increased from 25% to 35%- Shiv: Alt fire knockback reduced by 10%- Shiv: Alt fire ammo cost increased from 2 to 3- Shiv: Killing Blow Rage Damage Bonus reduced from 17% to 15%- Shiv: Killing Blow T2 Rage Damage bonus reduced from 8% to 6%- Shiv: Killing Blow Rage state now causes your alt fire knockback to push you a little further- Shiv: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)- Sinclair: Health reduced from 700 to 650- Sinclair: Regen reduced from 3 to 2- Sinclair: Spectral Assistant total swaps allowed increased from 1 to 2- Sinclair: Audience Participation cooldown reduced from 50% to 40%- Viscous: Splatter cooldown increased from 21s to 30s- Viscous: Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"- Viscous: Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"- Viscous: Splatter T3 now also increases spirit scaling by 0.4- Viscous: The Cube duration reduced from 4s to 3s- Viscous: The Cube regen increased from 30 to 40- Viscous: The Cube T2 now also increases duration by +1s- Vyper: Health per boon increased from 33 to 35- Warden: Bullet damage increased from 16.2 to 16.6- Warden: Bullet damage growth increased from 0.44 to 0.48- Warden: Health regen reduced from 3 to 2- Warden: Alchemical Flask radius reduced from 6.5m to 5.5m- Warden: Alchemical Flask T2 now also grants +1m- Wraith: Card Trick base damage increased from 55 to 60- Wraith: Project Mind cooldown reduced from 48s to 42s- Yamato: Base regen reduced from 2.0 to 1.0- Yamato: Power Slash low charge damage from 40% to 30%- Yamato: Power Slash medium charge damage from 60% to 50%- Yamato: Crimson Slash cooldown increased from 11.5s to 15s- Yamato: Crimson Slash T3 increased from -5.75s Cooldown to -9s

You Can't Kill Victor

August 30, 2025

Hero Spotlight: Victor

A man who walks the line between life and death. Victor has learned to harness pain into power, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together! And just when you think you've taken him down... Think again. - 'They don't have what it takes to kill me.'


With Victor joining us today in the Cursed Apple, that concludes the rollout of our Six Hero Update. Thank you to everyone for participating in voting, we have loved seeing all the discourse and heart-felt campaigns for your favorite heroes over the last two weeks.


Quick Voting Stats:

  • Nearly 6 million votes were cast in total by the community
  • The highest number of votes cast by an individual player was 203
  • Billy won with the largest lead at just over 30% of the total votes at the time of his release
  • The Doorman and Paige was the closest contest, with only a 0.85% difference in favor of The Doorman




Drifter Emerges from the Shadows

August 28, 2025

Hero Spotlight: Drifter

Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there's nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn't matter, as Stalker's Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams. - 'Everyone's got weaknesses, but mercy ain't one of mine.'


You'll be able to find the Drifter lurking right behind you in games starting today. We'll be back here on Friday at 2pm PDT for the conclusion of our hero update with the release of Victor. See you then!

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