Shop Rework Update

May 08, 2025





- Full shop rework, including many new items.
- Item slots are now all universal, rather than tree specific.
- Total slot count reduced from 16 to 12.
- Item costs are now discounted when you own the component.
- New artwork for all item icons.
- Reworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise).
- Various item names have been changed.
- Items now glow when there is an upgrade you can buy.




- The Build Browser has been reworked and is now its own fullscreen UI.
- Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold).
- Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags.
- Published builds that don't yet have tags will not show up in the public results in the build browser.
- Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup.
- Added the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase.
- Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build.
- You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets).
- You can remove items from a build by dragging them outside of the category UI.




- Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue.
- Added buttons to queue your entire build and to clear your Quickbuy queue.
- The default Quickbuy hotkey has been changed from 'Shift+B' to 'G'.
- Added an option to always queue your selected build at the start of a match.
- Fixed several bugs that would cause Quickbuy purchases to fail.




- New base design.
- Amber side early development pass at industrial exterior.
- Sapphire side early development pass at museum exterior.
- Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily).
- Added Patron Throne that moves down into the ground to form the final Patron area.
- Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel.
- Shrines moved back closer to the player spawn area and pushed into alcoves.
- Hallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground.
- Side passages from player spawn area to the Shrines changed to curved stairs.
- Increased areas in front of the Mid Lane base entrances.
- Added Juke Closets in between base entrances on the interior side.

Mid Lane Laning Area:
- Lowered buildings on the corners of the area that have access to Mid Boss.
- Extended the rope from Mid Boss to the rooftop of these newly lowered buildings.

Mid Lane Walker Arena:
- Redesigned Boutique.
- Expanded the rooftop all the way back to the wall.
- Raised building separating the Boutique and the base.
- Continuous interior from jungle area to the walker.
- Stairs dip down into the building.
- Added high building archway behind the Walker.
- Increased the window size in the covered hallway in between the Walker and the jungle areas.

Outer Lane Walker Arena (Amber Park and Sapphire York):
- Removed the Skybridges just below the ziplines from the base side.
- Removed the Pedestrian bridge in between the Walker and the Guardian.
- Reduced width of the street coming from the Guardian.
- Added catwalk on the defender side to connect to the catwalk behind the Walker.
- Added an awning in front of the Cultural Center.
- Changed the Cultural Center interior path to go to the defender side catwalk.
- Removed the high ground side entrance to the interior hallway on the outside of the lane.
- Centered the bounce pad coming out of the interior hallway in between the Walker and the Guardian.

Bull/Bear Jungles:
- Added a rope to access the roof from the jungle side.
- Removed wall shrubs on the jungle side.
- Removed the zap triggers on that rooftop.
- Added breakables on the roof.
- Lowered the tower building in the jungle area across from the connection area.
- Lowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues).
- Connected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane.
- Lowered one side of the building beside the Fish Market/Nursery.
- Added Juke Closet off the lowered rooftop.
- Added breakables to all newly lowered rooftops.
- Moved and rotated delivery trucks separating neutral camps.

Juke Closets:
- Increased size of doorways of Juke Closets.

Breakable Crates:
- Wooden crates replaced with new design and shader.

Art Pass:
- Skybridges
- Pedestrian Bridges (old Power Up bridges)
- Department Store
- Chapel
- Bell Tower
- Apartment Complex
- Speakeasy
- Gallery
- Interiors
- Broadway Storefronts
- Nightclub
- Theater

Miscellaneous:
- Increased size of all doorways entering interior spaces.
- Removed the veils below the old Power-Up bridges.
- Removed the sign on the top of the Theater.
- Added collision to the chimney pipes.
- Raised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops.
- Removed the columns in the interiors of the Radio Station/Apartment.
- Added lights to the Radio Station/Apartment interiors.
- Removed veil at the front of Dept Store/New York Oracle.




- Players gain back ammo when claiming an Orb.
- Improved reliability of soul orb claims when experiencing momentary packet loss or latency.
- Reworked visual effects to more clearly communicate when they are claimable or expiring.
- Reworked client feedback when shooting a soul orb prior to being awarded the souls.
- Soul orbs no longer automatically claim when colliding with the world.




- Improved unit targeting logic.
- Networking: Add method to smooth player jitter that may result from non-ideal networking conditions.
- Fixed jittery motion for various in-world UI elements, such as targeting and ziplines.
- Improve fairness in hit registration between high and low ping players during ability use and when shooting troopers.
- Fixed rare bug that would cause melee hits to have an incorrect range on the server.
- Fixed various scenarios causing networking-related jitter when climbing ropes.
- Reduced jitter from mispredictions while ziplining near another player.
- Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline.




- Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
- Wall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
- Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
- Fixed/improved control over air dashes just after a Wall Jump.
- Wall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
- Fixed a bug where using Melee on the ground triggered Wall Jump fatigue.
- Wall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
- Changes to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
- While Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
- Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.




- Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
- Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
- Soft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces.




- Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
- Changing last flex slot from base guardians and shrine to just base guardians.
- Players now start with 400 souls.
- Adjusted the boon reward schedule and added some more levels.
- You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.
- All hero stats rebalanced alongside the shop rework.
- Adjusted objective health values (as part of damage value changes in the shop).

- Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.

- Hero kill comeback values reduced by 15%.
- The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.

- Zipline Boost speed reduced from 130% to 80%.
- Zipline Boost cooldown increased from 280s to 360s.
- Zipline now glows in the world when there is a zipline-boosted player on it.
- Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
- Zipline dismount momentum reduced slightly.

- Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).
- Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
- Decreased the height of Walkers' Stomp ability from 9m to 6m.
- Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
- Distance to attack walkers increased from 32.5 to 35.
- Powerups Now spawn at 5 minutes instead of 10 minutes.
- Breakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
- Soul Breakables chance increased from 50% to 60%.
- Golden Statue breakables chance increased from 40% to 50%.
- Minimap now shows what kind of powerup is spawned.
- Teleporters now start available at the beginning of the game, rather than at 8 minutes.
- Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
- Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
- Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
- Neutral bounties increased by 6%.
- Healing area turrets' damage increased by 20%.
- Base trooper bounty reduced from 144 to 132

- Powerup Gun: Min Fire Rate reduced from 15% to 12%.
- Powerup Gun: Min Ammo reduced from 30% to 20%.
- Powerup Survival: Min Health reduced from 250 to 200.
- Powerup Survival: Min regen reduced from 0.75% to 0.5%.
- Powerup Casting: Min Spirit Power reduced from 20 to 15.
- Powerup Casting: Min CD Reduction reduced from 15% to 12%.
- Powerup Movement: Min Sprint reduced from 2m to 1.5m.
- Powerups now start scaling up from 5 min rather than from 10 min.

- Debuff Resistance now stacks diminishingly.
- Increased Dash Slow cap from -40% to -50%.
- Upgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).




- Updated all default builds.
- Net Worth display shows decimals until 10k (instead of only until 5k).
- Updated all targeting in game with new visuals to be consistent for positive targeting AOEs.

- Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health.
- Ally health bars visible through walls in addition to X-ray.
- Nearby creep X-rays also visible through walls.
- Added outlines to hero shader.
- Minor update to the "Get Started" tutorial videos to reflect the three lanes and removal of trooper last hits.
- Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss.
- Added a tooltip to explain the secondary build search language option in Settings.
- Aligned labels of in-world pickup item labels with the corresponding modifiers so the HUD text that appears after picking up an item uses consistent terminology.
- Shrines are now navigation blockers, discouraging troopers from walking through and into them.
- Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
- Sinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.
- Bots will change their mind less frequently when considering retreating due to low health.
- Bots now use ziplines when returning to base to heal.
- Bots are now much better at ziplining out of base.
- Players will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox.
- Improvements to camera change on rope climb ejection.



- Added sounds for Patron transforming to weakened state.
- Added Patron shock attack sound when in weakened state.
- Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
- Improved Guardian activate sound to trigger less often between attacks.
- Updated zipline audio mix so allies and enemies using ziplines are more audible.
- Improved footstep audio sync across all heroes.
- Improved animation audio coverage across all heroes.
- Updated audio mix between footsteps and movement across all heroes.
- New footstep material sweetener sounds, increased overall volume.
- Added more match start conversations.
- Match start conversations are now cancelled by higher priority lines (like ping lines), regardless of which hero is talking.
- Fixed match start conversations to handle game pauses correctly.
- Voice lines that fire when an objective is denied will only be played for those close to the objective.
- Removed shop music in hero test.
- Updated weapon initial reflection acoustics model.
- Damage audio feedback scales with "falloff" - it will be more quiet when damage is least effective.
- Lowered and shortened headshot damage audio.
- Removed some mix settings that were lowering player weapon when receiving damage.
- Added support to play weapon fire from muzzle location.
- Technical groundwork to change sound effects based on surface materials for things like footsteps and bullets with some meaningful performance savings.
- Added unique surface impacts for bullets for various materials.
- Technical groundwork to unify weapon sound and continue reducing fatigue, includes some additional support to include per-weapon low ammo sounds and acoustics.
- Remastered several characters' weapon fire sounds using the new feature set (Wraith, Dynamo, Calico, and Abrams).
- Improved bullet whizby audio detection.
- Ensured technical parity between automatic and animation-driven footstep systems.
- Match Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero.
- Match Start conversation timings have been adjusted to make them flow faster and more naturally.
- Match Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation then no follow-up.
- Green lane is once again referred to as Greenwich by heroes.
- Added a new Ping for "leaving the area" for most heroes.
- Adjusted Patron VO frequency when leveling up so they're a little less chatty.
- Fixed several issues with heroes referring to other heroes with outdated names or not saying their name at all.
- Updated Shopkeeper VO - minor update that adds a few new interactions.
- Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance Holliday no longer says "armor's not going to save you", when in fact, armor could save you).
- Increased volume for hero effort VO sounds (jumping, dashing, mantling).
- Teammates' pain VO will receive a volume boost when their health gets below a certain threshold.
- Changed Hero Death VO to be directional.




- Items now show Spirit Scaling when alt is pressed.
- General visual pass to minimap in concert with map changes to improve its read and usability.
- Objective icons and lanes on minimap have been adjusted for visual and functional clarity.
- New lower "basement" level texture was added to minimap when players traverse into deeper parts of the map.
- All keyboard/controller button glyphs have been unified into a common UI element.
- Keyboard, Mouse, and Button bind stylings have improved, especially in the case of "inline" bindings.
- When an action is not bound to any key button, there is a symbol in its place.
- When an ability or active item button is pressed during cooldown, the related element will shake and glow red briefly.
- Updated and improved search functionality in the shop.
- The cooldown alert message has been removed, but alert messages related to Charges, Silences, etc. remain.
- Objective healthbars now only show for the Patron, Shrines, and Midboss.
- When stunned or disarmed the reticle now changes state and displays a duration meter.
- Hiding gun disarmed FX and generic disarm particles since the reticle communicates the disarmed state.
- Added overhead indicators for disarm abilities.
- Don't show cooldowns on ability icons for the imbue popup.
- Reordered ping wheel messages with lanes so the order matches the left to right order of the lanes.
- Simplified and reworked the menu when you hit ESC while in-game.
- Deadlock loading screens can now animate and show other controls.
- Added charge-up icon and entry in labels in the same way we have cooldowns for items.
- Added "unstoppable" as a status effect to show in tooltips.
- The ultimate icons on the team's bar at the top of the HUD have been updated.
- Added UI indication when an item is upgradeable in the shop (when you already have a component for an item).
- Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase.

- Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition.
- Disabled low/mid health label under crosshair.
- Made it so scaling values below 0.5 shows 2 decimals instead of 1.
- Hovering items in the damage report now shows tooltip for that item.
- Sinner's Sacrifice bonuses now appear faster.
- Added a UI state when Stamina is disabled with a debuff.
- Top bar now uses the new vertical bar graphs.
- Charge-up items (Mystic Burst, Tankbuster, QSR, Ethereal Bullets) now show 'cooldown' timing clock on icon while they are charging up.
- When charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown.
- Renamed "Move Speed Resist" to "Slow Resist".
- Items in your HUD are organized by cheapest to most expensive from left to right.
- Base Guardians now share a single Icon / HP pool on Minimap.
- Patron now shows an icon for each of its phases.
- Active items are no longer sorted separately from the rest of the items; all items are now sorted alphabetically.
- Range and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop.




Abrams
- Siphon Life: Added new animation logic support for Siphon Life and items.
- Shoulder Charge: Base duration increased from 1.2s to 1.4s.
- Shoulder Charge: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
- Shoulder Charge: T2 is now "-12s Cooldown".
- Shoulder Charge: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
- Shoulder Charge: New cycle and pre cast 'goose step'.
- Shoulder Charge: Added support for shoulder charging while in air.
- Shoulder Charge: New sounds added for hitting heroes, troopers, and walls.
- Seismic Impact: Radius increased from 9m to 10.5m.
- Seismic Impact: Effects revisions.
- Seismic Impact: Fixed crash down sound triggering twice.
- Seismic Impact: New slam animation.
- Seismic Impact: New sounds added for in-air looping sound and descend sound.
- Added new 'out of combat' run and sprint.
- New Crouch animations.
- Improved hipfire animations.
- Added custom jump catapult animation - an alternate jump animation when using fans and Majestic Leap etc.
- Refined jump start to be cleaner.
- Added custom Zipline Boosted loop.
- Added Zipline swinging animation.
- Fixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
- Removed competing camera modifier on Seismic Impact.
- Fixed camera position on client's ground target not using previews, causing it to be jittery.


Bebop
- Exploding Uppercut: Fixed missing uppercut hero impact sound.
- Hook: Reworked code to reduce mispredicts.
- Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
- Hook: Fixed the hook sometimes not breaking when the target is stuck.
- Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
- Hyper Beam: Effect revisions for projections on vertical surfaces.
- Hyper Beam: Fixed damaging enemies through thin walls.


Calico
- Leaping Slash: Fixed animation getting stuck when stunned during the ability cast.


Dynamo
- New updated model and animations.
- Kinetic Pulse: T1 Fire Rate slow now matches the Move Slow
- Quantum Entanglement: Added small lerp to VFX for the teleport and smoothed out camera transitions.
- Rejuvenating Aurora: Effect revisions to center focus on head.
- Singularity: Updated effects revisions.
- Singularity: Increased tick rate, equals out to roughly the same DPS overall, just smoother.
- Hero pose ambient VFX added.
- Reload effects revisions.
- Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
- Various tooltip fixes.


Grey Talon
- Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
- Spirit Snare: Added physical elements to the AoE visuals.
- Charged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.


Haze
- VO remastering pass.
- Sleep no longer wakes up from damage over time.


Holliday
- Powder Keg: Fixed being able to spawn barrels on the other side of thin walls.
- Bounce Pad: Fixed a bug where bounce pads might force you back to the ground after use.
- Spirit Lasso: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).


Infernus
- Catalyst: Projectile no longer slides against geometry.


Ivy
- Watcher's Covenant: Fixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
- Stone Form: Fixed cast sound being delayed and increased its volume.
- Stone Form: Fixed interaction with air vents and small geo.
- Air Drop: Adjusted visuals to have higher contrast.
- Air Drop: Ally cast range increased from 8m to 12m.
- Air Drop: Slow duration reduced from 4s to 3s.
- Air Drop: Radius reduced from 14m to 12m.
- Air Drop: Combat Barrier reduced from 200 to 150.
- Air Drop: Combat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
- Air Drop: T1 duration reduced from 12s to 8s.
- Air Drop: T2 Combat Barrier reduced from +300 to +200.
- Air Drop: T3 Silence reduced from 4.5s to 3s.


Kelvin
- Ice Path: Reduced how sticky the Ice Path is for allies.
- Arctic Beam: Fixed damaging enemies through thin walls.


Lady Geist
- Life Drain: You're now only slowed when Life Drain is damaging a target.


Lash
- Base Spirit Resist reduced from 15% to 10%.
- Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
- Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
- Flog: Updated ability icon.
- Death Slam: UI lock-on revisions to simplify readability.
- Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
- Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.


McGinnis
- New updated model and animations.
- Bullet Growth reduced from 0.311 to 0.29.
- Bullet Velocity increased from 590 to 650.
- No longer has +15% Base Bullet Resist.
- Now has +1% Spirit Resist per Boon.
- Mini Turret: Updated DPS tooltip to properly reflect the correct number.
- Mini Turret: Updated ambient, tracer, and muzzle flash effects.
- Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
- Mini Turrets: T3 duration reduced from +18s to +14s.
- Medicinal Specter: Effects revisions and improvements.
- Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
- Medicinal Specter: Now provides +15% Stamina Regen.
- Medicinal Specter: T3 reduced from 4% to 3.5%.
- Spectral Wall: Fixed missing sound as it travels before deploy.
- Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
- Spectral Wall: Duration reduced from 5s to 4.5s.
- Spectral Wall: Cooldown increased from 46s to 50s.
- Spectral Wall: T2 reduced from -22s to -20s.
- Spectral Wall: T3 reduced from 1s Stun to 0.75s.
- Heavy Barrage: Projectile and ambient effects revisions.
- Heavy Barrage: Now allows full movement while channeling the ability.
- Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
- Heavy Barrage: Now slows your dash usage by 35%.
- Heavy Barrage: Damage per rocket reduced from 30 to 23.
- Heavy Barrage: Minimum distance increased from 7m to 9m.
- Heavy Barrage: Cooldown increased from 140s to 150s.
- Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
- Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
- Heavy Barrage: T3 now also increases spirit scaling by 0.1.


Mirage
- Tornado: Improved camera animations during ability.
- VO remastering pass as well as new VO content.
- Animation for holding and throwing items has been added.


Mo & Krill
- Scorn: Heal reduced from 1.3x to 1.2x.
- Burrow: T2 reduced from +100 Damage to +80.
- Sand Blast: Projectile no longer slides against geometry.
- Sand Blast: No longer deals damage.
- Combo: Bonus health on kill/assist reduced from +70 to +50.
- VO remastering pass.


Paradox
- VO remastering pass.


Pocket
- Base bullet damage increased from 3.9 to 4.1.
- Affliction: No longer removed by Debuff Remover (as this item no longer removes ultimate effects).
- Affliction: Duration reduced from 18s to 14s.
- Affliction: DPS increased from 10 to 30.
- Affliction: Initial damage reduced from 18% to 10%.
- Affliction: T2 now increases duration by +4s.
- Affliction: T2 Healing Reduction reduced from -50% to -40%.
- Affliction: T3 no longer has % Current HP damage.
- Affliction: T3 increased from +10 DPS to +20 DPS.
- Affliction: T3 range increased from +5m to +6m.
- VO remastering pass as well as new VO content.


Seven
- Static Charge: Can no longer be self cast.
- VO remastering pass.


Shiv
- Killing Blow: Threshold reduced from 22% to 20%.
- Killing Blow: T2 threshold reduced from +6% to +5%.
- VO remastering pass as well as updated ping lines.


Sinclair
- Vexing Bolt: Redirect telegraphs correctly on vertical geometry.
- Rabbit Hex: Fixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.


Vindicta
- Minor rework on animation set.
- Assassinate: Fixed Vindicta Assassinate zoom in sound triggering twice.


Viscous
- Gun: Improved firing effects.
- Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
- Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
- Goo Ball: Cooldown increased from 95s to 105s.
- Goo Ball: Fixed it knocking back heroes with Unstoppable state.


Vyper
- Petrifying Bola: Debuff effect revisions to help identify targets better.
- Petrifying Bola: Adjusted the volume of direct hits and explosion sounds.


Warden
- VO remastering pass.


Wraith
- Gun: Falloff range reduced from 20m->58m to 18m->52m.
- Telekinesis: Revisions to debuff effect.
- VO remastering pass.


Yamato
- VO remastering pass.




Arcane Surge
- New sounds added.

Boundless Spirit
- New sounds added.

Crippling Headshot
- Effects revision to show when the item procs.

Curse
- New sounds added.

Decay
- New sounds added.

Ethereal Shift
- Fixed it not playing the correct cast sound.

Guardian Ward
- New sounds added.

Healing Nova
- New sounds added.

Healing Rite
- New sounds added.

Improved Burst
- Now uses charge-up mechanic (recharges its proc strength over its cooldown duration).

Infuser
- New sounds added.

Knockdown
- Updated overhead visual counter.
- Now stops all momentum on Stun so victims fall straight down.

Kinetic Dash
- New sounds added.

Lucky Shot
- New sounds added.

Metal Skin
- Effects revision at start to make it more apparent.
- Added metal footstep sweetener sound when Metal Skin is active.

Mystic Reverb
- New sounds added.

Mystic Burst
- Now uses charge-up mechanic.

Phantom Strike
- New sounds added.

Quicksilver Reload
- Fixed its fire rate buff not being networked, and therefore not showing up in left-hand panel.
- Now uses charge-up mechanic.

Refresher
- New sounds added.

Rescue Beam
- New sounds added.

Restorative Locket
- New sounds added
- Now plays a sound every time a stack is gained.

Return Fire
- Returned Bullets factor in attacker movement and cannot be easily avoided by strafing.

Rusted Barrel
- New sounds added.

Shadow Weave
- Added effect on activation.
- Fixed item not granting +20% weapon power.

Slowing Hex
- New sounds added.

Spiritual Overflow
- New sounds added.

Unstoppable
- Effects revisions for better visibility and separation from other effects.




- Fixed jittery health numbers in some non-English languages.
- Adjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English.
- Applied language-specific width adjustments and padding to the team soul count panel to improve readability.
- Localized the loading screen.
- Added localized versions of the Great For New Players screenshot in the new player dialog window.
- Added localized versions of the the Hero Labs screenshot shown at the hero selection screen.
- Corrected HUD images containing text that were still showing up in English when playing in Korean.
- Adjusted font sizing to fix instances of truncated text in the Hero Testing menu in Russian and Indonesian.
- Enabled resizing of the new player dialog window to fit longer or shorter text appropriately in translation and prevent the "Got it!" button from being cut off in languages with longer text.
- Enabled font scaling on the Imbue and Active tag labels and the Report button to prevent truncation in certain languages.
- Fixed multiple instances of single character awkwardly wrapping to second line in Japanese.
- Added localization support for bot hero pings.




- Fixed the base healing sound sometimes getting stuck on.
- Fixed items like Suppressor showing fire rate slow deltas for yourself when it's actually applied to the enemy.
- Fixed crosshairs not always showing the Disarmed state even though you're disarmed.
- Fixed heroes that have weapon attributes that get scaled by spirit not showing in the deltas for weapon attributes on the mod tooltips.
- Fixed Move speed on the HUD always showing Sprint speed included even if you weren't sprinting.
- Fixed hero stats on dashboard page getting updated from the stats in your previous game.
- Fixed not being able to ping while the game is paused.
- Fixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.
- Fixed selling items in Sandbox asking if you want to sell for half price.
- Fixed rare bug causing you to get stuck on a zipline until you manually dismount.
- Fixed bug causing nearby other players to appear jittery while on a zipline.
- Fixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
- Fixed corrections when granting ammo via modifier.
- Fixed Soul Urn Icon not appearing next to enemies on the minimap if they were Team Sapphire.
- Fixed Shotguns not having their damage properly reduced against Guardians.
- Fixed abilities and items allowing one to circumvent the max speed cap on players holding the Soul Urn.
- Fixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
- Fixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
- Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
- Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
- Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
- Fixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
- Fixed a bug causing Holliday's Crackshot ready sound to play while dead.
- Fixed a bug preventing ambient cricket sounds from playing.
- Fixed a bug preventing ambient tree sounds from looping correctly.
- Fixed a bug causing some looping sounds to occasionally start with a small delay.
- Fixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
- Fixed match start zipline conversations being too quiet.
- Fixed various Bullet Velocity tooltip issues.
- Fixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
- Fixed Stamina Recovery not showing deltas properly.
- Fixed crash when clicking "Take Control" and there's nothing to control.
- Fixed Phantom Strike causing infinite gravity during the duration of the debuff.
- Fix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).
- Fixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
- Fix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.

Map Rework Update

February 25, 2025



Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.



- The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.

- Added a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.



- Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.

- Soul Orb lifetime in the air reduced significantly.
- Soul Orb denies changed from 65/35% to 50/50%.
- Soul Orb physical radius increased by 10%.
- Reduced horizontal movement of soul orbs from troopers.

- Gaining souls from kills now shows a visual effect of souls flying towards you.



- Default sprint speed increased from 0.5 to 1.0.
- Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
- Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.



- Sinner's Sacrifice no longer grants a random Golden Statue buff.
- Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff.



- Added support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above.
- For Vulkan users, upgraded FSR2 to AMD's new FSR3 temporal upscaler for sharper and more temporally stable output.
- Enabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency.
- Client performance improvements.
- Bicubic filtering for lightmaps at higher shadow quality settings.
- Improve how we preload units to prevent shader compilation during gameplay.
- Hero shader improvements.

- Various netcode improvements
- Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations.
- Improved client reporting to prevent incorrect prediction offsets to the server.
- Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past.
- Improved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client.
- Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction.
- Improved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc).



- Increased post-laning trooper bounty to match the previous 4 lane global economy.

- Changed flex slot requirements:

  • 1st flex slot changed from 3 Guardians down to 2 Guardians.
  • 2nd flex slot changed from 2 Walkers down to 1 Walker.
  • The last 2 flex slots are unchanged.

- Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes.
- Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes.
- Neutrals soul values reduced by 10% (overall camp count and frequency has been increased).

- Side Walkers HP increased from 5,175 to 7,000.
- Mid Walkers HP increased from 8,000 to 9,000.
- Mid Boss HP and HP growth increased by 30%.

- Outer Zipline speed increased by 15%.

- Breakable soul values reduced by 5%.

- All juke spots now have veils (the dead end closets with the mystery man infront).

- Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%.
- Fixed Gun Powerup not scaling Ammo to 60% as intended.

- Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
- The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.

- Holliday: Bounce Pad damage reduced from 120 to 90.
- Holliday: Bounce Pad T3 stun duration reduced from +1.25s to +1s.
- Holliday: Spirit Lasso damage reduced from 120 to 90.
- Superior Stamina: No longer gives 7% fire rate.



- Now visualizes the amount of damage reduced by resistances or shields.
- Incoming Damage UI now visualizes general damage reduction and amplification.
- Now shows the number of instances of damage done by each ability.
- Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label.
- Breaking secondary stats out in the client Damage Report. (i.e. Shiv Serrated Knives now shows damage from initial hit and damage-over-time).
- Defaulting damage report to compact mode when you initially take damage.
- A variety of UI bugfixes and polish changes.



- Added the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue.
- Quickbuy's default behavior is going back to showing purchase prompts when the item is actually purchased. A settings option has been added to show purchase prompts when the item is queued.
- Fixed a bug where you could queue an item that was a component of an item you already own.
- Fixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled.



- Fixed a bug where purchasing an item would clear the item search box in the shop.
- Fixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations).
- You can now create builds on the dashboard.
- You can now create ability builds by clicking on the ability icons in the skill build area (which is the only way you can do it on the dashboard) in addition to skilling them up in sandbox mode (where both work).
- Fixed a bug where dragging and dropping items while editing a build would remove the annotation from the item.
- Reworking default builds to assume items are bought in specified order.
- Updated Hero default builds.
- Added Suggested AP path for Haze, Paradox, Shiv, and Yamato.



- Ziplines are now curved.
- If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.".
- Updated the Heavy Melee vfx.
- Gun audio system updates attempt to balance powerful feel with ear fatigue more skillfully, also added some experiments for early reflection acoustics in weapon reports.
- Updated regular damage and headshot damage sounds; damage dealt to NPCs is now quieter.
- Players no longer collide with Bosses to prevent some unintended interactions.
- Crouch toggle now ends on a failed dash.
- Added positional tier 1 Guardian death sounds.
- Added sounds for tier 1 Guardian melee swing, melee slam, and melee hit.
- Added sounds for tier 1 Guardian activate from idle and deactivate to idle animations.
- Added positional Walker death sounds.
- Added sounds for Walker beam attack.
- Added sounds for Walker stomp attack.
- Added sounds for Walker rocket barrage attack.
- Adjusted what counts as a headshot when shooting through non-head hitboxes.
- Reduce duration of buff effect for gaining Ability Points.
- Button hints now update when changing keybinds during a match.
- Made bots better at purchasing and upgrading items.
- Made bots better at not getting stuck in walls.
- Adding row indicator if you're on the global leaderboards. Also auto scroll to your position on the global leaderboards.
- Taskbar icon only flashes once when you're about to respawn.
- The Walker's area buff now shows up on the hud's active stats section.
- Adding support for pinging Ability 1-4 to be "almost ready" with supporting vo.
- Hooking up generic "Item is Ready", "Item is almost Ready", and "Item is on cooldown" vo.
- Added missing unique death vo sounds for: Fathom, Trapper, Wrecker, Raven, Sinclair, and Wraith.
- Updated voice lines for having many souls to trigger at 6k, instead of 6.2k.
- Base attack music now starts immediately when an enemy enters the local player's base (previously only when damage was dealt to an objective).
- Damage audio does not play loudly if the player's health is not changing.
- Elevated ability hit confirmation sounds in the mix.
- Players can no longer shoot or reload their weapon while climbing a rope.
- Mix updates to deprioritize NPC, currency, and other sounds in base.
- Protections added to low audio frequencies from building up and clouding the mix.
- Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.
- So as not to create unintended situations where you give away your position while hiding from combat the "you can't hide from me" vo lines now only play for the speaker.
- At the beginning of a match certain heroes will now chat with each other as they ride to battle. If a hero does not have a recorded conversation the patron will speak to them as they did previously.
- Minor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc.
- Ping Update: Pre-match, if you press the ping button your hero will play a random taunt. Not every hero has these lines yet.
- Ping Update: Certain heroes now have several new options that can be added to the ping wheel including "Come with me", "Rejuv's Dropping", "Cover Me", "Nevermind", "Press The Advantage", "Not Ready To Teamfight", "Let's Hide Here", "it's Dangerous Here", "I'll Clear The Troopers", "Let's Meet Here", and "I'll Flank 'Em".
- Ping Update: The Green lane is now alternatively referred to as "Park" instead of "Greenwich".
- Added an effect for when you break bridge Powerups.
- Sprint effects revisions to reduce noise.
- Window materials now feature imposter interiors and improved glass reflection.
- Added new signage to the world.
- Added new railing smartprop to the world.
- Added new oracle building model.
- Added new buildings for the city backdrop.
- Added under construction suspension bridge to yellow lane.
- Improved blending of character and world shadows.
- Improved lighting on city backdrop.
- Added Bull/Bear statues to the jungle lane street for landmark callouts.
- Ability Point effects revisions to reduce lingering noise.
- Powerup spawner gained effects revisions to reduce lingering noise.
- Zipline speed effect revisions.
- Stunned debuff effect revisions.
- Update last hit effects so that it reflects what is shown in the UI.
- Changed minimum bot difficulty for some heroes.
- Added chimes and bird sounds behind park gate.
- Added looping sound to jump pads in the world.
- Added neutral camp spawn sound.
- Added permanent powerup spawn sound.
- Added a global spawn sound for bridge buffs.



- Changed all language around 'Hero Sandbox' to 'Hero Testing'.
- Moved Private and Co-op bots to be bucketed under a single "Play Bot Match" button that splits into private vs co-op via selection modal.
- Added a News Post popup panel to the main menu.
- Added a link to Patch Notes to the main menu.
- Commends are now right-aligned.
- Enemy commends now auto-dismiss after a short duration.
- Fixed both "Leave Match" and "Leave Spectating" showing when you hit Esc while watching a match.
- Fixed a bug where abilities showed their imbued item multiple times.
- Adding Status Effect Panels next to healthbar and in the bottom left to display certain modifier icons in these areas. You can hover them to see what the status effect is.
- Adding Rejuvenator icon in the bottom left next to healthbar when you have the Rejuvenator.
- Adding powerups to the bottom left hud area and removing the progress bar in the middle left of the hud.
- Adding player speaking indicator on the minimap icon.
- Changing default minimap values to make ziplines smaller and other minor adjustments to player icons.
- Adding Health regen to active player stats on the left.
- Updating images on the zipline prompt UI to match new colors.
- Fixing wash-color on new inline glyphs for active items.
- Adding logic to make default build categories double height when they go over 9 items in one category.
- Matches that are safe to abandon now use the "Leave Match" label rather than "Abandon Match" in the escape menu.
- Settings for Custom Matches (such as Enable Cheats, Bot Difficulty, etc.) now default to whatever was last used.




Abrams
- Updated playable model with latest art, animation, and vfx content.
- New Siphon run locomotion.
- New stand and crouch idles.
- New book model.
- New run stop animations.
- New shop UI animations.
- New jump animation Set.
- New run locomotion.
- Added new zoomed run set.
- Added new stagger animation.
- Re-authored crouch locomotion to match faster speeds.
- Authored new stand and crouch turn set.
- Improved camera animations during Seismic Impact.
- Updated vo - remastering pass, no new content.
- Added ambient effects to book.
- Siphon Life buff effect revisions to unify theme better.
- Improved Abrams zipline animations.
- Fixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats.

Bebop
- Disjoints now break hook tracking.
- Uppercut now only locks out player movement until the top of the launch 'arc'.
- Bomb now favors applying to the Hook target for 0.25s after Hooking.
- Weapon changes to scale beam visual impact based on dps of weapon.
- Hyper Beam visual revision to starting point to hook up better to rest of beam.
- Hyper Beam now has updated ground effects.
- Sticky bomb and Uppercut effects revisions to help clarify damage areas.
- Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
- When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
- Fixed casting errors that would sometimes happen with Sticky Bomb

Calico
- Gloom Bombs now has updated vfx.
- Leaping Slash now has updated vfx.
- Updated Neutral Soul Orbs location while controlling Ava.
- Return to Shadows now has updated vfx.
- Fix Return to Shadows not breaking boxes on its damage portions.
- Updated vo - largely remastering pass, but some new content including lines to match her updated kit.
- Added new Ava run and jump animations.
- New simulation on cat tail. New upwards and downwards animation.
- New Calico slide animation.

Dynamo
- Improve logic around traces for teleports specifically to address Quantum Entanglement teleporting players out of the map.
- Updated vo - largely remastering pass, but some new content.
- Revision to adjust tracer properties as fire rate increases, simplify impacts.
- Reload effects revisions.

Grey Talon
- Guided Owl accelerate has been updated from M1 to 'W' by default.
- Better visual feedback for Spirit Snare when triggered.
- Fixed Spirit power bonus from Guided Owl always being visible in the active player stats.
- Fixed a bug that caused Grey Talon's Owl explosion sound to not be heard by the caster if they detonated it early with a keypress.
- Updated vo - largely remastering pass, but some new content.

Haze
- Sleep Dagger now has updated vfx.
- Adjusted hitboxes to added backpack.
- Updated to use the new weapon gun audio system.
- Fixed Haze getting stuck during Bullet Dance cast pose if she died during use.

Holliday
- Spirit Lasso now has a cast bar on the hud during wind-up.
- New in-air looping sound added to the first time she uses a bounce pad.
- Updated vo - some new content, including increased variety of Crackshot lines.

Infernus
- Flame Dash speed boost has been updated from M1 to 'W' by default.
- Flame Dash now shows the speed boost in the active stats area.
- Updated vo - remastering pass, no new content.
- Concussive Combustion: reduced chances of ground trace missing ground and improved perf.

Ivy
- Adjusted hitboxes to conform to model.

Kelvin
- Frozen Shelter updated to use triggers rather than cancel, to match behavior of other un-summons.
- Fixed aoe abilities going through Frozen Shelter.

Lady Geist
- Updated vo - largely remastering pass, some new content.
- Tracer revisions to lower visual noise when close to tracer.
- Life Drain is no longer cancellable.
- Life Drain no longer slows you down if it's not draining life from an enemy.
- Fixed Soul Exchange flashing on left of hud for <1s.
- Fixed casting errors that would sometimes happen with Soul Exchange

McGinnis
- Updated to use the new weapon gun audio system.
- Updated vo - largely remastering pass, but some new content.
- New tracer and muzzle flash effects.
- Heavy Barrage launch effects revisions.
- Heavy Barrage effect addition to connect projectiles in space to the hero better.

Mirage
- Updated with new custom animations.
- Coattail sim has been added.
- Fire Scarabs no longer causes Magic Carpet to be cancelled.
- Fire Scarabs now works with "No Cooldowns" set in Hero Testing.
- Fire Scarabs debuff and buff effects revisions.
- Tornado cast delay increased from 0.0s to 0.1s.
- Tornado now destroys breakable props.
- Adjusted Djinn's Mark consume activation sound so it's not too loud if used on many enemies at the same time.
- Added new spawn animation.
- Traveler now has a custom animation on his destination model.

Mo & Krill
- Fixed bonus health not showing from ultimate when hovering Mo & Krill on the scoreboard.
- Fixing Burrow acting like it was modifying movement speed (without casting it) in the active player stats.
- Fixed casting errors that would sometimes happen with Combo

Pocket
- Adjusted hitboxes to conform to model.
- Updated vo - remastering pass, no new content.

Seven
- Fixed sometimes being stuck in skeletal form forever.
- Static Charge effect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end.

Shiv
- Slice and Dice is no longer cancellable.
- Updated vo - remastering pass, no new content.
- Killing Blow debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim.

Sinclair
- Updated model with new wand weapon.
- Moved to a new animation set.
- Spectral Assistant now has updated vfx.
- Spectral Assistant's bullets updated to come out of the turret's muzzle position.
- Fixed Sinclair keeping some passive bonuses from stolen ultimates after they've been used.
- Fixed enemy Mo & Krill getting buffs from copied ult.
- Fixed issue if both Sinclair and enemy Mo & Krill are using their ultimates at the same time (when one ended, both would end).
- Added warning sound for Sinclair's rabbit hex when placed.
- Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
- Fixed Spectral Assistant firing effects to not track with projectile.
- Increased volume of Vexing Bolt projectile loop and redirect.
- Vexing bolt redirect telegraph now displays on vertical geometry.

Vindicta
- Fixed getting stuck zoomed in if you tried to use Assassinate while getting stunned or silenced.
- Updated vo - largely remastering pass, but some new content.

Viscous
- Fixed a bug that allowed you to kill your teammates coming out of The Cube.
- New weapon firing effects and updated projectile.

Vyper
- Updated to use the new weapon gun audio system.
- Updated vo - lots of new content for everyone's favorite sleazebag criminal.
- Petrifying Bola explode and direct hit sounds updated to make it clearer when you get a direct hit.

Warden
- Updated Binding Word visual ring to be more apparent.

Yamato
- Adjusted volume of Power Slash hit confirm sound to give better feedback to the attacker.
- Crimson Slash: adjusted slash effects height to be better aligned to crosshair.
- Update model to show default Yamato body for all effects.




Fathom
- Lurker's Ambush: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
- Added unique footstep sfx.
- Lurker's Ambush: the active's duration and damage are halved if Fathom is not latched to a wall while casting.
- Lurker's Ambush: shortened the channel time required for max duration/damage.
- Reefdweller Harpoon: fixed it failing to cast if you were sliding while casting.
- Scalding Spray now has new vfx.
- Scalding Spray now has a new animation.
- Remastered sounds for Scalding Spray and Breach abilities for better feedback.
- Fixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.

Raven
- Updated animation set - Polished 8-way sprint, Aims, Parries, Air Dash, Ground Dash, Jumps, Reloads.
- Added sounds to Blindside debuff hit, loop, and end.
- Initial gun weapon audio.
- Fixed bugs preventing his vo from playing as intended.

Trapper
- Reworked Bottled Phantasmicide and Silktrap.
- Adjusted hitboxes to better conform to his model.
- New sounds added for all of Trapper's abilities.
- Now traps new vermin and bought a new coat.




Active Reload
- Now plays a sound when entering the active window.

Arcane Surge
- Added activation sound.

Debuff Remover
- Added cast and buff sounds.

Fortitude
- Effects revisions.

Healing Rite
- Revision to buff and cast to look less modern.

Knockdown
- Updated vfx.

Magic Carpet
- Fixed a bug that caused the ambient sound to not loop properly.

Majestic Leap
- New sounds added to differentiate them from Holliday's bounce pad.
- Clean up buff effect after launch.
- Fixed showing an extra cancel hint.

Mystic Reverb
- Area effect now applies the intended slow debuff.
- No longer triggers off Pocket's Affliction.

Quicksilver Reload
- Added new sound to proc.

Rescue Beam
- Fixed the UI prompt getting stuck when moving too far away from the other player.
- Fixed heroes sometimes getting dropped to the ground while under the effect of Rescue Beam.

Surge of Power
- Added new proc and end sounds.

Spellslinger Headshot
- Now keeps the Soul Shredder Bullets passive buffs.

Spirit Snatch
- Now has new vfx.
- Fixed a rare case where the cooldown was displaying incorrectly.

Tesla Bullets
- Effect revisions.

Torment Pulse
- Added new proc sound.

Veil Walker
- Added new vfx.
- Added proc sound.



- Added Switch Pro default configs for .
- Changed the default suggested SteamInput config to Gyro Enabled (with standard stick controls).
- Minor fix for glyph size inside settings keybinding popup.
- Added option to use regular face button glyphs vs. universal glyphs.
- Camera movement between crouching and standing is smoother and quicker.
- Fixed a performance issue when zipline hint appears.
- Tweaks/remake of mouse button glyphs.



- Added Japanese localization support.
- Adding support for keybind glyphs in non-English languages.
- Applied regional number formatting in several areas that were previously not respecting localization language.
- Fixed many instances of truncated text in localization languages.
- Allowed room for 3-line Hero Labs descriptions in languages that needed additional space.
- Prevented zip line boost prompt from wrapping to a second line and being cut off in some languages.
- Fixed an issue in some languages where longer text in the menu that appears after hitting Esc in a match was wrapping to a second line and overlapping other menu items.
- Fixed clipping of chat wheel label text in languages where additional space was required.
- Slightly expanded width of keybinding setting rows to allow more space for the Reset label, which did not previously fit in some languages.
- Added a width limit for popup window titles to correspond to the width limit already present for the body of those messages.
- Fixed issue where text in Asian fonts was being clipped at the bottom of search fields and on the Builds tab label.
- Added missing Spirit Snare, Flying Cloak, and Colossus modifier labels.
- Fixed an issue in the Custom Match lobby UI where the length of certain labels caused the Copy Party Code and Show Party Code elements not to render at all. This was preventing players in Ukrainian, Polish, and Italian from being able to see or share party codes for custom matches.



- Fixed 'Unstick Hero' and 'Suicide' buttons not working properly.
- Fixed a few cases of the camera getting stuck zoomed out.
- Fixed powerups from breakables sometimes not being able to be picked up.
- Fixed not being able to stop death replay.
- Fixed death replay not working if you try to play it right after you die.
- Fixed Pause not working while you're dead.
- Fixed Urn return location looking active on the minimap when no one is holding the urn.
- Fixed players getting killed by Bosses showing "Unknown" in the kill feed.
- Fixed long outstanding bug where sometimes you couldn't drag an item to an active item slot.
- Fixed console getting bound to ` repeatedly.
- Fixed active items sometimes not showing correct cooldown.
- Fixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron.
- Fixed a bug with targeting previews for aoes sometimes not showing up.
- Fixed a bug that caused looping audio sources to be inaudible if the listener was too far away when the sound started.
- Fixed tether getting removed then applied every frame if Ivy was above the bridge and target is below the bridge (or vice versa) causing the vfx to flicker.
- Fixed a rare bug where an incorrect voice line would play.
- Fixed a rare bug that could cause a response voice line to not play.
- Fixed Urn return music not playing.
- Fixed Rejuvenator drop music playing in Sandbox.
- Fixed damage audio not playing in replay and for spectator.
- Fixed the case where multiple shields of the same type weren't stacking correctly.
- Fixed Weapon Damage % stats not breaking out Golden Statue and tier bonuses correctly in the tooltip.
- Potential fix for roster getting cleared if your game crashed.
- Bullets now record their lag compensation amount and stay at the same offset rather than tracking the client's latency per tick.
- Fixed Walker stomp sometimes not hitting nearby units on an elevation.
- Fixed Walker backdoor protection sometimes mistriggering from other lanes.
- Fixed a bug where abilities could mispredict a successful cast if the target is dashing past the caster.
- Fixed a bug where abilities could mispredict a successful cast if the target is an ally.
- Fixed an exploit that allowed players to 'secure' their souls by buying and refunding an item.
- Fixed Cancel button not working when waiting to spectate a match.
- Prevented cooldown timers from displaying 0.0 briefly at the end of the countdown.
- Fixed an issue causing extraneous blank lines to be appended to pings when individual lines of ping text were long.

Holliday, Vyper, Calico, and The Magnificent Sinclair

January 17, 2025

Today's update adds four new heroes to matchmaking: Holliday, Vyper, Calico, and The Magnificent Sinclair.

Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the battlefield.

So who are the new faces you’ll be seeing on the streets of New York?

HOLLIDAY
Armed with an heirloom revolver and a spirit lasso, Holliday's investigations have led her to New York... and when she finds the killer she's looking for she's bringing him in dead, not alive.

VYPER
Did you know that when you slide your gun has infinite ammo? Vyper does. That’s why you’ll find her sliding around the battlefield spraying lead and poison.

THE MAGNIFICENT SINCLAIR
Mystify your rivals with combat tricks so vexing that they won’t believe their eyes! Summon a spectral assistant, polymorph foes into rabbits, and turn the enemies own abilities against them! Impossible? Not for THE MAGNIFICENT SINCLAIR…

CALICO
A feared assassin; Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one. More importantly, you can possess her sphinx Ava and run around as a cat.


This update also marks the conclusion of the Winter Event. Players who participated in it will have a record of their achievements on their profile page.

See you in The Cursed Apple

Winter Visual Update

December 17, 2024

Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy, souls, and surprises...

12-06-2024 Update

December 06, 2024



- Added a new hero, Raven, to Hero Labs.

- Added park theming to purple lane.
- Added park backdrop to park side of map.
- Updated tree models to new visual style and added player collision to canopies.

- For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
- Moved the post-game survey to the final score screen.
- Added text box field to the post-game survey.
- Muting a player now also silences map drawing, pings, and chatwheel messages.

- Various rendering performance improvements on map assets.
- Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
- Added Toggle Crouch as a new keybind.
- Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
- Fixed shop search not working in the shop when opened from Resources.
- Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
- Tweaked falloff range and toned down bass frequencies of hotel music.
- Added Pocket Barrage cast delay sound.
- Updated Pocket Enchanted Satchel cast sound.
- Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
- Fixed invulnerable-to-debuff sound effect playing at wrong times.
- Fixed melee damage audio playing despite no damage dealt.
- Fixed rejuv collect sound playing from wrong location in hero sandbox.
- Updated parry cast and parry success sounds.
- Mirage now has custom animations for most of his core movement.
- Fixed being able to wall jump off of the same surface multiple times.
- Fixed the Damage Report UI clipping into the shop in Sandbox mode.
- Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
- Fixed clicking on minimap not taking you to that location as a spectator.
- Fade rooftop antenna ambient effects so that they are not visible at a distance.
- Visual revisions to Quantum entanglement effect.
- Reverted recent updates to Shiv run animations.
- Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
- Lash's Flog impact sound adjusted for better feedback for attacking player.
- Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
- Visual updates to Mirage muzzle flash and tracers.
- Updated Bullet Flurry tracers to be spirit-based.
- Fixed Bebop's bomb damage growth not being reflected in the tooltip.
- Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
- Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
- Fixed some item sounds playing on caster instead of target.
- Updated Krill VO - largely remastering pass, but some new content.
- Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
- Fixed a regression where Kelvin referenced Grey Talon incorrectly.
- Updated Divine Barrier cast sound.

- Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.

- Added new Learn to Play tutorial images in collaboration with Toastyghostey.

- Steam Input Support:
- Added support for new Crouch Toggle button.
- Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
- Added versioning system to Configs, so that outdated configs are unloaded.






- Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.

- The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.

- The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.

- The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.

- Ability Range stat now has diminishing stacking.
- Ability Duration stat now has diminishing stacking.
- Fire Rate now has a minimum final value of -50%.

- Heroes now have +0.5 Sprint.
- Sprint Boots reduced from +2 Sprint to +1.5.
- Enduring Speed reduced from +2 Sprint to +1.5.

- Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- Urn spawn point now alternates left and right starting with left, rather than being random.

- Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
- Flying over buildings no longer causes you to get zapped, only standing on the building does.

- Patron HP reduced from 10k to 7.5k.
- Downed Patron HP reduced from 18k to 13.5k.
- Patron HP grows by 250/Min starting 20 min.
- Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).

- Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.

- Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.

- Reverted a few changes recently related to soul duplication issues.
- Reverted: - Guardians now deal 25% more damage to troopers.
- Reverted: - Guardians now take 25% more damage from troopers/players.
- Reverted: - Range to be considered for souls reduced by 5m.
- Reverted: - Troopers now do 20% more damage to each other.






- Basic Magazine: Weapon Damage reduced from 15% to 12%.
- Close Quarters: Weapon Damage reduced from 25% to 22%.
- Close Quarters: Bullet Resist reduced from 5% to 4%.
- Headshot Booster: Cooldown increased from 7.5s to 8.5s.
- High-Velocity Mag: Weapon Damage reduced from 13% to 11%.
- Hollow Point Ward: Threshold increased from 60% to 65%.
- Hollow Point Ward: Weapon Damage reduced from 22% to 20%.
- Monster Rounds: Weapon Damage vs NPC reduced from 30% to 26%.
- Rapid Rounds: Fire Rate reduced from 11% to 10%.
- Restorative Shot: Weapon Damage reduced from 6% to 3%.

- Berserker: Now builds into Frenzy.
- Active Reload: Ammo increased from 18% to 24%.
- Fleetfoot: Cooldown increased from 19s to 20s.
- Melee Charge: Bonus Health reduced from +75 to +65.

- Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
- Point Blank: Now provides +20% Melee Resistance.
- Toxic Bullets: Bleed damage increased from 2.5% to 2.75%.
- Alchemical Fire: Spirit Power reduced from 11 to 7.
- Sharpshooter: Now reduces your Fire Rate by 10% and movespeed by 0.5.
- Sharpshooter: Weapon Damage increased from 20% to 30%.
- Sharpshooter: Far range Weapon Damage increased from +50% to +70%.
- Titanic Magazine: Melee Resistance increased from 25% to 30%.
- Alchemical Fire: Added alternate desaturated variant for friendly versions of this.

- Frenzy: Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
- Crippling Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
- Shadow Weave: Spot radius increased from 22m to 26m.
- Lucky Shot: Proc Chance reduced from 35% to 34%.
- Silencer: Buildup difficulty increased by 18%.
- Spiritual Overflow: Cooldown Reduction reduced from 15% to 12%.





- Extra Stamina: Fire Rate reduced from 6% to 5%.
- Healing Rite: Health bonus reduced from +45 to +30.

- Healing Nova: Time to heal increased from 2s to 2.75s.
- Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%.
- Return Fire no longer has +9 Spirit Power.
- Return Fire now has +3 HP Regen.
- Return Fire now has +10% Ammo.
- Restorative Locket: Cooldown reduced from 30s to 25s.

- Veil Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
- Veil Walker: Cooldown increased from 18s to 22s.
- Majestic Leap: No longer gets interrupted on slam down if you get shot.
- Metal Skin: Duration increased from 3.5s to 4s.
- Metal Skin: Stamina movement distance reduced by 25%.
- Rescue Beam: Range reduced from 32m to 28m.
- Debuff Remover: Buff duration increased from 4s to 5s.
- Debuff Remover: Heal on active increased from 10% Max HP to 300 HP.

- Unstoppable: Now has 20% Slow Resistance.
- Leech: No longer provides +12% Cooldown Reduction.
- Leech: Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.





- Infuser: Duration increased from 6s to 8s.
- Infuser: No longer grants +50 Health.
- Infuser: Now grants +70 Spirit Shield.

- Withering Whip: Duration increased from 4.5s to 5s.
- Withering Whip: Bullet Resist reduced from -11% to -12%.
- Slowing Hex: Cooldown increased from 26s to 28s.
- Suppressor: Duration increased from 2s to 2.5s.
- Decay: Bleed damage increased from 1.4% to 1.5%.

- Rapid Recharge: Cooldown for charged abilities reduced from 30% to 25%.
- Ethereal Shift: Allows you to float around slowly (2 m/s).
- Silence Glyph: Now pierces through all enemies in the path.
- Silence Glyph: Projectile and collision size increased by 40%.
- Arcane Surge: Ability range reduced from +20% to +18%.
- Arcane Surge: Ability duration reduced from +20% to +18.
- Arcane Surge: Spirit Power reduced from +20 to +18.
- Mystic Slow: Duration increased from 2s to 2.5s.
- Surge of Power: Fire Rate increased from 10% to 15%.
- Knockdown: Stun duration reduced from 0.9 to 0.75.
- Knockdown: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).

- Refresher: Cast delay increased from 0.3s to 0.6s.
- Diviner's Kevlar: Cooldown Reduction reduced from 12% to 10%.
- Diviner's Kevlar: Ability Duration increased from 7% to 10%.
- Mystic Reverb: Damage increased from 45% to 50%.
- Magic Carpet: Duration increased from 7s to 8s.





- Abrams: Bullet Damage decreased from 4.68 to 4.5.
- Abrams: Spirit Siphon spirit scaling increased from 0.5 to 0.65.

- Bebop: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
- Bebop: Hook now shows a hero icon when you connect with a target.
- Bebop: Hook delay reduced when pulling allies.
- Bebop: Hook T1 now also improves melee damage.

- Dynamo: Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
- Dynamo: Kinetic Pulse T2 now affects melee damage too.
- Dynamo: Fixed Magic Carpet + Dynamo heal interaction.
- Dynamo: Singularity cooldown increased from 191s to 215s.
- Dynamo: Singularity now deals half damage to objectives.
- Dynamo: Singularity fixed tooltip referencing knock-up that it doesn't do.

- Grey Talon: Immobilizing Trap renamed to Spirit Snare.
- Grey Talon: Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
- Grey Talon: Spirit Snare T2 no longer increases slow by 1s.
- Grey Talon: Spirit Snare T2 now increases Curse debuff by 0.5s.
- Grey Talon: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
- Grey Talon: Charged Shot can now secure orbs.

- Haze: Smoke Bomb T1 Sprint reduced from +6 to +5.
- Haze: Smoke Bomb T3 charge time reduced from 10s to 7s.
- Haze: Fixed Fixation not working correctly with debuff resist.
- Haze: Fixation T3 reduced from 0.15 to 0.12.
- Haze: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
- Haze: Sleep dagger now takes effect immediately, rather than after a brief delay.
- Haze: Fixed creeps sometimes attacking and waking on sleeping targets.
- Haze: Bullet Dance cooldown increased from 138s to 150s.
- Haze: Bullet Dance T1 reduced from +7 to +6 Spirit Damage.
- Haze: Bullet Dance T2 increased from -38s to -40s.
- Haze: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.

- Infernus: Flame Dash cooldown reduced from 40s to 35s.
- Infernus: Flame Dash T3 changed from -19s CD to -15s.
- Infernus: Flame Dash T3 now also makes the ability charged (15s charge time).
- Infernus: Afterburn spirit scaling increased from 0.5 to 0.6.

- Ivy: Melee damage and growth reduced by 15%.
- Ivy: Starting Health reduced from 550 to 525.
- Ivy: Watcher's Covenant fixed to replicate healing even when you are full.
- Ivy: Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
- Ivy: Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
- Ivy: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
- Ivy: Air Drop damage reduced from 150 to 125.
- Ivy: Fixed Phantom Strike not grounding Ivy when using Air Drop.
- Ivy: Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.

- Kelvin: Fixed some issues with being unable to shoot over half-height cover.
- Kelvin: Frost Grenade now also reduces Stamina Regeneration during the slow duration.
- Kelvin: Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.
- Kelvin: Frozen Shelter cooldown increased from 127s to 130s.
- Kelvin: Frozen Shelter T2 increased from -38s to -40s.

- Lady Geist: Malice can now secure orbs.
- Lady Geist: Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
- Lady Geist: Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
- Lady Geist: Life Drain duration increased from 2s to 2.5s.
- Lady Geist: Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.

- Lash: Ground Strike T1 improved from -9.5s Cooldown to -10s.
- Lash: Death Slam cooldown increased from 137s to 140s.
- Lash: Death Slam channel time increased from 2s to 2.3s.
- Lash: Death Slam Impact radius increased from 5m to 6m.
- Lash: Death Slam cone angle increased from 75 to 85.
- Lash: Death Slam cast range increased from 18m to 20m.
- Lash: Death Slam T2 changed from +100 damage to -30s Cooldown.
- Lash: Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
- Lash: Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.

- McGinnis: Mini Turrets HP gain per boon increased from 20 to 30.
- McGinnis: Mini Turrets no longer limit the damage they take to 33% of HP per second.
- McGinnis: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- McGinnis: Mini Turrets Fire Rate reduced by 20%.

- Mirage: Fire Scarabs now applies its drain over 4s instead of frontloaded.
- Mirage: Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
- Mirage: Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).
- Mirage: Traveler now allows you to rotate the camera.
- Mirage: Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).

- Mo & Krill: Burrow is no longer affected by Shoulder Charge.
- Mo & Krill: Spectral Wall no longer hits you while you are Burrowed.
- Mo & Krill: Scorn now heals you instantly rather than over 1s.
- Mo & Krill: Combo health gain tooltip clarified.

- Paradox: Time Wall Time Stop duration reduced from 0.6s to 0.5s.
- Paradox: Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
- Paradox: Kinetic Carbine T1 reduced from +0.5s to +0.4s.

- Pocket: Health growth reduced from 31 to 27.
- Pocket: Enchanter's Satchel T1 increased from -4.75s to -5s.
- Pocket: Enchanter's Satchel Escape Duration reduced from 2s to 1.5s.
- Pocket: Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.
- Pocket: Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).
- Pocket: Affliction now immediately deals 18% of Current HP on application.
- Pocket: Affliction DPS reduced from 27 to 12.
- Pocket: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
- Pocket: Affliction radius reduced from 14m to 9m.
- Pocket: Affliction T3 reduced from +27 DPS to +15 DPS.
- Pocket: Affliction T3 now also increases range by +5m and increases initial damage by 5%.

- Seven: Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
- Seven: Storm Cloud DPS reduced from 125 to 110.
- Seven: Storm Cloud T3 now also allows you to float around at 2.5m/s speed.

- Shiv: Fixed some targeting issues with Killing Blow.

- Vindicta: Health reduced from 550 to 525.
- Vindicta: Crow Familiar projectile speed increased from 3500 to 4750.
- Vindicta: Stake cooldown reduced from 42s to 40s.
- Vindicta: Stake T2 increased from -19s Cooldown to -20s.
- Vindicta: Stake T3 reduced from +0.75s to 0.5s.
- Vindicta: Stake T3 now also increases capture radius by +2m.
- Vindicta: Assassinate time between charges increased from 1.6s to 2s.
- Vindicta: Assassinate base damage reduced from 130 to 120.
- Vindicta: Assassinate T2 damage reduced from 140 to 130.

- Viscous: Fixed visual parry cooldown bug with Puddle Punch.
- Viscous: The Cube cooldown reduced from 48s to 42s.
- Viscous: The Cube cast range reduced from 30m to 26m.
- Viscous: Puddle Punch radius increased from 4 to 4.5.
- Viscous: Puddle Punch slow reduced from 20% to 15%.
- Viscous: Puddle Punch T2 slow reduced from 20% to 15%.
- Viscous: Puddle Punch T3 now also causes the Punch to become a heavy melee.
- Viscous: Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
- Viscous: Goo Ball damage T2 reduced from 120 to 90.

- Warden: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
- Warden: Last Stand Resistance reduced from 60% to 30%.
- Warden: Last Stand now only goes on cooldown for 20s when interrupted rather than full.
- Warden: Last Stand T2 now also reduces cooldown by 35s.
- Warden: Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."

- Wraith: Bullet damage growth increased 0.37 to 0.39.
- Wraith: Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
- Wraith: Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
- Wraith: Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
- Wraith: Telekinesis cast time reduced from 0.7s to 0.4s.
- Wraith: Telekinesis projectile speed increased from 650 to 750.
- Wraith: Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- Wraith: Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
- Wraith: Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.

- Yamato: Flying Strike T3 now also lets you grapple to ally heroes.
- Yamato: Shadow Transformation cast time reduced from 2s to 1.5s.
- Yamato: Shadow Transformation no longer has a 0.6s post cast time.
- Yamato: Shadow Transformation T3 now also increases Resist by 15%.

11-07-2024 Update

November 08, 2024



- Added Trapper to Hero Labs.
- Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
- Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.

- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.

- The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.

- Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).

- Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.

- Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
- Added checkbox in settings to force the game to take focus when the game is unpaused.
- You can now hover party members on the dashboard while in queue to view their roster.
- Active Reload indicator UI slightly adjusted.
- Added "Frenzied" text when you own Frenzy and go below 50% health.
- Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.

- Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
- Added hover tooltip descriptions to stats on the left side of the hud.

- Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
- Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
- Fixed Commends for All Heroes not showing up correctly in player profiles.
- Updated McGinnis Barrage explosions to show the edge of the aoe better.
- Fixed the 'x' button in the shop search not clearing the search box.
- Sinners Sacrifice now has a final damage state for clear read on final hit.
- Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
- Fixed various bugs with Duplicate Hero not working properly in private lobbies.
- Fixed Grey Talon getting assist credit while flying Guided Owl.
- Fixed Sinner's Sacrifice changing facing direction sometimes.
- Fixed a rare bug where shields would never regenerate.
- Fixed some cases where troopers could get stuck in the base.
- Fixed using melee to secure orbs being a little unresponsive.
- New effects for Viscous heavy melee.
- Added an ambient looping sound for each bridge powerup.
- Fixed some animation issues with Vindicta.
- Added new zipline animation for Vindicta.
- Looped music will resume playing if interrupted by a transient cue.
- Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
- Improved animation readability for Mo & Krill heavy melee.
- Reduced visual clutter on Seven's tracers with high fire rate.
- Reduced visual clutter on Wraith's tracers with high fire rate.
- Effects updates for Fortitude.
- Added missing lean animation near walls for Mirage.
- Sand Blast distance and aoe read improvements.
- Fixed issues where health regen effect will begin popping on and off if player is at max health.
- New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
- New sounds added to Lash’s Ground Strike and Flog abilities.

- Renamed "Mouse Wheel" to "Chat Wheel."
- Steam Input support:
- Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​.
- Added a "Replay Controls" action set​.
- Allow Steam Deck to see the Key Bindings Screen​.
- Improved Glyph Swapping behavior when mixing controller and keyboard inputs​.
- Added Controller tab to house Controller specific options.​
- Added a Steam Input Configurator launch button.​
- Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​.
- Fixed crash in spectator mode when querying controller button state​.
- Fixed Controller not working until loading a level​.
- Official Steam Input configs for SteamDeck and DualSense have been updated​.
- Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​





- Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
- Troopers no longer increase their bounty by 20% at 8 minutes.
- Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
- Neutral Creeps now give 5% less souls.

- Troopers now take 28% more damage from Guardians.
- Walkers damage vs players increased by 10%.
- Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.

- Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.



- Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.

- Biased Urn delivery locations moved slightly closer to neutral positions.

- Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
- Walker armor loss over time now happens at 16m instead of 14m.
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
- Mid Boss Rejuv Trooper Health increased by 30%.
- Fixed Troopers resistance against Base Guardians not working properly.

- Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
- Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.





- Removed all railings from fire escape stairs.
- Pass at making rooftops smoother to navigate.
- Removed angled supports from chimney.
- Removed collision from small props.
- Added stairs on top of Bodega.

- Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
- Replaced temp antennae with more "menacing" version to designate zap trigger locations.



These changes were included early in the map update that came with the Halloween patch:
- New Hotel building art pass.
- Changed exit location from the player spawn area to the rest of the base to the angled walls.






- Close Quarters: No longer grants +85 Bullet Shield Health.
- Close Quarters: Now grants +5% Bullet Resist.
- Restorative Shot: No longer grants +7% Bullet Resist.
- Restorative Shot: Now grants +90 Bullet Shield.
- Restorative Shot: Now procs on orb shots for NPC heal value.

- Melee Charge: No longer grants +1 HP Regen.
- Melee Charge: Weapon Damage reduced from 12% to 10%.
- Long Range: Long range Weapon Damage reduced from 40% to 30%.
- Long Range: Now grants +10% Weapon Damage.
- Berserker: Bullet Resist increased from 7% to 9%.
- Active Reload: Now grants +50 Health.
- Slowing Bullets: Spirit Power increased from +5 to +6.

- Sharpshooter: Long range Weapon Damage reduced from 70% to 50%.
- Sharpshooter: Now grants +20% Weapon Damage.
- Alchemical Fire: Now grants +1 Sprint.
- Heroic Aura: Cooldown reduced from 32s to 25s.
- Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s.
- Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health.

- Shadow Weave: Detection range increased from 18m to 22m.
- Glass Cannon: Health loss reduced from -15% to -12%.
- Frenzy: Low HP bullet resist increased from 45% to 55%.
- Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced.
- Silencer: Now grants +12% Spirit Resist.
- Vampiric Burst: Cooldown reduced from 34s to 30s.





- Extra Health: Weapon Damage increased from 6% to 7%.
- Healing Rite: Duration increased from 19s to 20s (total health restored unchanged).

- Bullet Armor: Bullet Resist increased from 25% to 26%.
- Return Fire: Duration reduced from 7s to 6s.
- Healing Nova: Now grants +6% Ability Range.
- Combat Barrier: Fire Rate increased from 6% to 7%.
- Debuff Reducer: Health increased from +75 to +125.
- Healbane: Healing reduction increased from -40% to -45%.
- Reactive Barrier: Restores 1 stamina on proc.
- Spirit Armor: Spirit Resist increased from 20% to 22%.
- Divine Barrier: No longer grants +8% Ability Range.
- Divine Barrier: Now grants +6 Spirit Power.
- Restorative Locket: No longer grants +5 Spirit Power.
- Restorative Locket: Now grants +25% Melee Resistance.

- Metal Skin: No longer blocks melee damage.
- Debuff Remover: Debuff Resistance increased from 35% to 40%.
- Debuff Remover: Cooldown reduced from 48s to 45s.
- Veil Walker: Ammo increased from 12% to 15%.
- Veil Walker: Weapon Damage increased from 10% to 15%.
- Fortitude: Health increased from 365 to 400.
- Lifestrike: Bullet resistance increased from 8% to 10%.

- Soul Rebirth: Removed from the game.
- Inhibitor: Slow reduced from 25% to 20%.
- Siphon Bullets: Now grants +15% Weapon Damage.
- Phantom Strike: Now grounds any flying targets on impact (similar to how Slowing Hex used to work).




- Ammo Scavenger: Duration increased from 35s to 45s.
- Mystic Burst: Now triggers on your base damage, rather than how much the target receives.

- Slowing Hex: Now uses Enduring Spirit as a component.
- Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health.
- Slowing Hex: Spirit Power reduced from 5 to 4.
- Slowing Hex: No longer grants +1 Sprint.
- Slowing Hex: Damage reduced from 70 to 40.
- Withering Whip: Bullet Resist reduction reduced from -14% to -11%.
- Withering Whip: Cooldown reduced from 22s to 18s.
- Withering Whip: Now deals 50 Spirit Damage.
- Decay: Now grants +1.5 HP Regen.
- Decay: Now grants +8% Ability Duration.
- Decay: Healing reduction increased from -50% to -70%.
- Decay: Bleed Damage reduced from 3.1% to 1%.
- Decay: Cooldown reduced from 45s to 33s.
- Improved Cooldown: Cooldown Reduction reduced from 16% to 14%.
- Improved Cooldown: Spirit Shield improved from 75 to 100.
- Improved Cooldown: Now grants +10% Ammo.

- Superior Cooldown: Now grants +15% Ammo.
- Improved Burst: Now triggers on your base damage, rather than how much the target receives.
- Improved Burst: Max HP damage reduced from 9% to 8%.

- Magic Carpet: Now grants +10% Ability Range.





- Abrams: Reverted Melee attack speed reduction.
- Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction.
- Abrams: Shoulder Charge now carries momentum at the end of the charge.
- Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36.
- Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%.
- Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s.
- Abrams: Infernal Resilience T3 reduced from +8% to +7%.
- Abrams: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.

- Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
- Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
- Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
- Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
- Bebop: Sticky Bomb now has 2x cast range when used on allies.
- Bebop: Hook damage reduced from 40 to 10.
- Bebop: Hook damage now has spirit scaling of 2x.
- Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.

- Dynamo: Now gains 1% Bullet Resist per Boon (0->14%).
- Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly.
- Dynamo: Singularity now deals 1.5% Max HP in the base ability.
- Dynamo: Singularity T3 increased from 3.8% to 4%.
- Dynamo: Singularity Base DPS reduced from 60 to 45.

- Grey Talon: Base bullet damage reduced from 27 to 24.
- Grey Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
- Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m.
- Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%.
- Grey Talon: Charged Shot hitbox size reduced by 20%.

- Haze: Bullet Dance no longer hits 2 targets.
- Haze: Bullet Dance now grants +30% Fire Rate.
- Haze: Bullet Dance now allows you to use items during it.
- Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.

- Infernus: Catalyst slow reduced from 40% to 35%.
- Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%.

- Ivy: Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
- Ivy: Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.

- Lash: Ground Strike can now be cast while on the zipline.
- Lash: Fixed interaction between Mirage's tornado and Death Slam.
- Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).

- McGinnis: Mini Turrets DPS reduced from 60 to 40.
- McGinnis: Mini Turrets health reduced from 20% max HP to 15%.

- Mirage: Bullet size reduced from 6 to 5.
- Mirage: Tornado speed reduced from 20m to 18m.
- Mirage: Tornado Lift Duration reduced from 1.1s to 1s.
- Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%.

- Paradox: Bullet velocity increased from 411 to 525.
- Paradox: Time Wall no longer has charges.
- Paradox: Time Wall no longer deals 10% Max Health Damage.
- Paradox: Time Wall cooldown reduced from 37s to 25s.
- Paradox: Time Wall T2 is now Deals 10% Max Health Damage.
- Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%.
- Paradox: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).

- Pocket: Barrage spirit scaling increased from 0.4 to 0.5.
- Pocket: Light melee damage increased from 63 to 75.

- Vindicta: Base bullet damage reduced from 15 to 13.
- Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
- Vindicta: Stake duration increased from 1.75s to 2s.
- Vindicta: Flight T2 reduced from +8s to +6s.
- Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s.
- Vindicta: Assassinate starts at 25% power instead of 50% power.

- Viscous: The Cube health regen now scales with spirit at 0.2.
- Viscous: Goo Ball down dash ability moved from T3 to base ability.
- Viscous: Goo Ball size now increases with range upgrades (doesn't affect collision with world).
- Viscous: Fixed some hit detection issues with Goo Ball.

- Warden: Now has +1 Sprint.
- Warden: Bullet Velocity increased from 213 to 290.
- Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast.
- Warden: Last Stand T3 no longer grants unstoppable during channel.
- Warden: Last Stand now grants +50% Spirit Resist during channel.

- Wraith: Telekinesis cast time increased from 0.6 to 0.7.
- Wraith: Telekinesis damage reduced from 200 to 175.

- Yamato: Shadow Transformation now affects the grapple time speed.
- Yamato: Shadow Transformation duration increased from 4s to 6s.
- Yamato: Shadow Transformation no longer prevents death.
- Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist.
- Yamato: Shadow Transformation now heals for 30% hp (done after the dispel).
- Yamato: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).

10-24-2024 Update

October 25, 2024

Today's update adds Hero Labs (a new experimental hero matchmaking mode that adds six new in-progress heroes), player commends, as well as updates to character shaders and environment lighting, among the usual assortment of improvements, fixes, and balance adjustments.

For the full patch notes, visit the Deadlock forums here: https://forums.playdeadlock.com/threads/10-24-2024-update.40951/



Example of the new character shader changes: