Minor Update - 08-22-2026

August 23, 2026

- Radiant Regeneration: Heal on cast reduced from 70 to 65- Restorative Locket: Spirit Resistance reduced from 10% to 8%- Celeste: Dazzling Trick cooldown increased from 32s to 34s- Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"- Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s- Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s- Celeste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%- Celeste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%- Celeste: Shining Wonder bounce range reduced from 17.5m to 16.5m- Celeste: Shining Wonder damage reduced from 165 to 140- Celeste: Shining Wonder spirit scaling reduced from 0.9 to 0.6- Celeste: Shining Wonder T2 now also increases spirit scaling by +0.45

Minor Update - 08-12-2026

August 13, 2026

- Apollo: Riposte melee resist reduction increased from -22% to -25%
- Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
- Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
- Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
- Billy: Base health regen reduced from 2.5 to 2.0
- Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- Billy: Chain Gang spirit scaling reduced from 1 to 0.7
- Doorman: Doorway range reduced from 70m to 65m
- Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
- Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
- Drifter: Rend spirit scaling reduced from 1.7 to 1.4
- Drifter: Stalker's Mark cooldown increased from 24s to 26s
- Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
- Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
- Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
- Lash: Falloff range reduced from 20m->58m to 18m->54m
- McGinnis: Bullet damage base and growth values reduced by 5%
- McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
- McGinnis: Mini Turrets no longer shoots heroes on ziplines
- McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
- McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
- McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
- Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
- Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
- Vindicta: Stake T1 reduced from +65 Damage to +45
- Vyper: Petrifying Bola radius increased from 8m to 12m
- Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
- Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
- Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045

Matchmaking Update

July 30, 2026

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.


STANDARD MODE
Standard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread. You can also play in this mode to practice heroes you are less familiar with, as the matchmaker will adjust the game it puts you in to account for your experience with that hero.


RANKED MODE
Ranked mode gives players a way to queue up for more competitive games against similarly-skilled players with higher stakes. Each season you'll be able to climb the Ranks and see how far you can go.




UPDATED RANKS & BADGES:
Each Rank has 6 Subranks within (I - VI).

Obscurus (uncalibrated)
-
Initiate
Seeker
Acolyte
Sentinel
Mystic
Ritualist
Emissary
Oracle
-
Phantom
Ascendant
Eternus


ELIGIBILITY AND SEASONS:
To be eligible to queue for Ranked Mode, you must have at least 60 wins in the Standard Mode. To ensure higher quality games, Ranked Mode expects that you have a solid understanding of the heroes you play in it, so the mode only allows you to pick heroes that you have won at least 15 games with in Standard Mode. You must have at least 3 heroes unlocked for Ranked to be able to have a valid sized roster to queue with.

Ranked Mode has seasons, with the first season starting today and ending on October 7th, after which the following season will begin. At the conclusion of a season, the highest Rank you achieved will be permanently saved in your Rank history page. Future Rank seasons will likely have longer durations with splits in between (breaks within the season where Rank adjustments are made) as well as recency requirements on the heroes played. 

As the season starts, everyone will enter a calibration phase for 8 games. All players will have a soft reset of their prior Rank, maintaining some history of your previous performance relative to other players to help seed you initially into the calibration games. Players can only exit calibration at a max Rank of Oracle VI. You cannot be in a party during calibration matches.

Ranked Mode will currently only allow for solo or duo parties. If you are in a duo party, both players must be at most 1 Rank away from each other (i.e. Mystic and Ritualist). However, Eternus players can only queue with another Eternus player as long as they are within 3 Subranks of each other. We recognize that the party size and rank spread limits might be too restrictive, but we wanted to start off this way and then adjust in the future as needed. 

A new Ranked Hub in the hideout includes all the information about the current and past Ranked seasons going forward, and allows you to access global leaderboards and your Rank history. You'll have an item in the hideout to commemorate your seasons highest rank achievement when the season is over.


RANK POINTS:
When you win or lose a game, you will see your Rank Points update with a visible progress bar after each match. Each win/loss will grant you +/- 250 points on average, though these numbers could vary slightly depending on the expectations the matchmaker had from that game or while on win streaks. To progress to the next Subrank, you need to collect 1000 Rank Points for each promotion. However, the final Subrank before moving to a new Rank (ie. Mystic VI ->Ritualist I) requires 2000 points. Once you reach Eternus I, there will no longer be a fixed amount of points needed to progress from one Subrank to the other as the thresholds will be dynamically updated daily to segment the Subranks on a percentile basis.

There is also Rank loss protection when playing in Ranked. You have 5 games of loss protection when on the boundary of a full Rank (So if you are at Mystic I with 0 Rank points, you will maintain the Mystic badge until you lose 5 games before dropping to Sentinel). Similarly, when you are on a Subrank boundary, you have 2 games of loss protection (i.e. Mystic III with 0 Rank points will have 2 games of loss protection before dropping to Mystic II)


ENTERING A MATCH AND HERO SELECTION:
We think the ability to queue with a very specific hero in mind is an important and popular feature with most players. Even more so in Ranked, where it is critical that everyone has a good understanding of how to pilot their selected hero. By having hero selections done in advance of the game formation, we are able to utilize the matchmaker on the backend to mix and match players from the larger queue to meet everyone's preferences such that players are able to get the hero they want, while also allowing us the ability to create a reasonable team composition. As part of this update we've done some improvements on the matchmaker's ability to create solid team compositions. This is also something we expect to improve over time. As the player pool grows and as more heroes are released, the matchmaker will have more opportunities to create balanced matches with good team compositions while also increasing the chance you get the hero in your highest priority.

However, we also recognize that even long term the matchmaker won't always be able to do a great job at this depending on who is in the queue at the specific time, especially at Ranks or regions where the queue is much thinner. As such, with this Ranked update we are introducing the ability to change your hero in the new pre-game phase. 

Once you enter a new Ranked Match, you will see a breakdown of the Ranks of all players in the game, you will then enter a pre-game waiting area where you can control your hero. During this time, you can choose to change your given hero to any other hero that hasn't been selected, as long as you have that hero unlocked for Ranked play. The primary purpose of this is to allow players a quick way to adjust their team's hero composition to make any improvements they see fit. This is not intended to be primarily a counter-picking feature, as much as just a quick way to improve your team's general hero composition, while still making it easy for players to have their preferred and most comfortable heroes in Ranked by default. As such, there isn't a live update of what heroes the enemy team is changing into (you will only see their initial hero composition). If you end up swapping into a hero that the enemy team happened to also swap into before you, you'll get an error and then be able to select a different hero. Otherwise you will be given that hero. Each player can only swap into a new hero once. 

You can also use the new pre-game waiting area to adjust your starting lanes. You won't be able to zipline swap after this. Pause will be disabled until 2 minutes after the game fully starts, so make sure to do any adjustments you want to either your roster or lanes during the new pre-game waiting area. 

Additionally in Ranked Mode, the total number of heroes banned in a given game is increased from 2 to 3 and the algorithm used has been improved.


ABANDONS & PENALTIES
You cannot queue for Ranked if you have any active sanctions on your account (low priority, comms bans, etc.).

If a player abandons a game before 5 minutes, the game will be marked as safe to leave and voided for all players except the leaver and their party. The game will count as a loss for the leaver and their party, and the abandoning player will receive leaver penalties. 

If a player abandons a game after 5 minutes, that player will receive leaver penalties and their party will have the game count as a loss. Other players on the abandoning player's team will have their game voided and are safe to leave without punishments, however if they stay and win the game will be counted as a win. If all players on the abandoning team leave, the game will automatically end and be counted as a win for the opposing team.
 
If you are on the opposing non-abandoning team, you will play the game out as normal. However, if a player on that team then abandons as well they will be penalized just like the first abandoning player/party, and the above rules kick in for the opposing team now as well. In this case, none of the remaining players on either team will have the game count as a loss, and you will only get a win if your team finishes and wins the game.

Leaver penalties start with queue timeouts and escalate to increasing amounts of low priority games.


LEADERBOARD
This update includes a few changes to the requirements to appear on the leaderboards. For the global leaderboard, the game count requirement in the last 30 days has increased from 50 to 75. For the hero specific leaderboards, the game count requirement on that hero in the last 30 days has increased from 20 to 30. There is also a new requirement for hero specific leaderboards where you must have at least 100 lifetime wins on that hero to be considered. 


ROLLOUT
This new system is live right now. However we expect the next week or so to be very rocky, as the Ranked matchmaking pool will start off very thin with most players not having the unlock requirements done yet. This will have a significant effect on queue times and match quality until things stabilize. It will also take some time for players to calibrate and move into the appropriate spots. We will be closely monitoring the matchmaker during this time, but we want players to be aware that both queue times, match quality and team composition quality will need some time to ramp up. Given the large rewrite involved with this update, we are also expecting that it will take a couple of days to iron out bugs. 

Minor Update - 07-28-2026

July 28, 2026

\- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire- Fixed the party member / team mate audio volume slider for voice communications\- Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s- Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack- Cursed Relic: No longer has -14% Damage Output innate- Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration- Diviner's Kevlar: Spirit power increased from +35 to +40- Echo Shard: Now has a 0.5s post-cast time- Echo Shard: No longer grants +5% Fire Rate- Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability- Ethereal Shift: Cooldown increased from 35s to 37s- Frenzy: Now has +10% Bullet Lifesteal as an innate- Fury Trance: Active now grants +1m Move Speed- Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)- Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)- Mystic Shot: Cooldown reduced from 9s to 8s- Mystic Shot: Spirit scaling reduced from 1.2 to 0.9- Restorative Locket: Heal per boon increased from 0.32 to 0.5- Scourge: No longer grants +17% Debuff Resist innate bonus- Scourge: Active now grants +20% Debuff Resist (retroactive on application)- Scourge: Max Health per second reduced from 2.5% to 2.3%- Slowing Bullets: No longer grants +15% Weapon Damage- Weighted Shots: Weapon Damage reduced from +40% to +30%- Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc- Spiritual Overflow: Ability Duration reduced from +15% to +13%- Spiritual Overflow: Fire Rate reduced from +32% to +30%- Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now- Spirit Burn: Changed from the cooldown being on the item to being target based- Spirit Burn: Removed half cooldown against NPC- Spirit Burn: Explosion damage reduced from 110 to 50- Suppressor: Duration reduced from 5s to 4.5s- Tankbuster: No longer procs off of items\- Apollo: Riposte base stun duration increased from 0.6s to 0.8s- Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s- Billy: Rising Ram T3 reduced from 8% Max Health to 7%- Calico: Ava T2 reduced from +45% Move Speed to +40%- Calico: Ava T3 reduced from +20% damage amp to +18%- Celeste: Shining Wonder radius increased from 16.5m to 17.5m- Celeste: Shining Wonder damage increased by 10%- Celeste: Shining Wonder buffer duration increased from 3s to 3.25s- Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25- Doorman: Call Bell Charge Time increased from 6s to 7s- Doorman: Doorway duration reduced from 20s to 15s- Doorman: Doorway T1 duration increased from +15s to +20s- Doorman: Doorway T3 range reduced from +45m to +40m- Doorman: Luggage Cart damage reduced from 80 to 60- Doorman: Luggage Cart T1 increased from +60 Damage to +80- Doorman: Luggage Cart range reduced from 25m to 20m- Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m- Drifter: Rend spirit scaling reduced from 1.8 to 1.7- Drifter: Rend T3 silence duration reduced from 2.3s to 2s- Dynamo: Singularity cooldown reduced from 265s to 250s- Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002- Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2- Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”- Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”- Haze: Fixation T3 reduced from +0.14 per Stack to +0.11- Haze: Fixation T3 now also scales with Weapon Damage (0.0003)- Ivy: Stone Form T3 spirit scaling reduced from +1.7 to +1.5- Kelvin: Frozen Shelter cooldown reduced from 195s to 185s- Lady Geist: Life Drain changed from 75% Damage to Heal to 100%- Lady Geist: Life Drain DPS reduced to provide the same effective heal as before but with less DPS- Lady Geist: Malice Damage amplification reduced from 8% to 7%- Lady Geist: Malice T3 increased from +7% Damage Amp to +8%- Mina: Sanguine Retreat recast time increased from 3.5s to 4s- Mina: Sanguine Retreat T3 cast range increased from +3m to +4m- Mirage: Fire Scarabs duration reduced from 7s to 5s- Mirage: Fire Scarabs T2 reduced from +2 Charges to +1 Charge- Mirage: Fire Scarabs T2 now also increases duration by 2s- Mirage: Dust Devil T3 no longer increases Lift Duration by +0.3s- Mirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s- Mo & Krill: Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately- Mo & Krill: Combo now lets you cast items while using it- Paige: Rallying Charge cooldown reduced from 220s to 210s- Pocket: Flying Cloak T3 reduced from -11s Cooldown to -10s- Pocket: Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)- Shiv: Stamina regen increased from 5.5s to 6s- Shiv: Killing Blow recast window reduced from 20s to 16s- Silver: Gun falloff range reduced from 20m->46m to 17m→42m- Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)- Silver: Lycan Curse precast time increased from 0.2 to 0.3- Silver: Lycan Curse precast movespeed reduced from 7.6m to 2.5m- Silver: Lycan Curse T1 reduced from +20% Resists to +15%- Venator: Sprint speed reduced from 1.5m to 1m- Venator: Bullet falloff range reduced from 20m-51m to 18m-47m- Venator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately- Venator: Ira Domini blessed stakes damage increased from 100 to 115- Viscous: Splatter damage reduced from 70 to 55- Viscous: Splatter spirit ratio reduced from 0.8 to 0.7- Viscous: Splatter base bounce count increased from 1 to 2- Viscous: Splatter T3 bounce count reduced from +2 to +1- Viscous: The Cube T3 reduced from -25s Cooldown to -20s- Viscous: Puddle Punch slow duration reduced from 4s to 3s- Viscous: Puddle Punch slow increased from -20% to -30%- Viscous: Puddle Punch cooldown reduced from 24s to 21s- Viscous: Goo Ball T2 increased from +10% Resists to +20%- Yamato: Flying Slash T2 reduced from +40 Spirit Power to +35- Yamato: Flying Slash T3 charges from +2 to +1- Yamato: Flying Slash T3 Charge Time increased from 4s to 5s

Minor Update - 07-09-2026

July 09, 2026

- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)- Urn Runner move speed bonus reduced from +3.5m to +2m- Urn Runner Stamina Recovery increased from +15% to +25%- Urn talking frequency increased from every 8s to every 6s- Urn talking sound distance increased (easier to hear a nearby Urn Runner)- Unstable Rift warning time reduced from 25s to 20s- Rift Troopers now have Spirit Resist (30/35/40/45%)- Rift Troopers now have Melee Resistance (25%)- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)- Unstable Rift comeback resist aura radius increased from 20m to 35m- Rift Troopers max comeback count increased from 12 to 14- Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)- Scourge: Max Health Per Second reduced from 2.6% to 2.5%- Billy: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03- Doorman: Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19- Doorman: Crit scaling reduced from -25% to -30%- Doorman: Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s- Drifter: Bullet damage per boon reduced from +0.616 to +0.49- Drifter: Bloodscent T3 reduced from +12% to +11%- Drifter: Stalker's Mark cooldown increased from 20s to 24s- Drifter: Stalker's Mark T2 increased from -8s Cooldown to -12s- Drifter: Stalker's Mark T3 reduced from +2% Bleed to +1.5%- Graves: Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16- Graves: Jar of Dead now build up faster from neutral creeps- Graves: Grasping Hands immobilize duration reduced from 1.25s to 1s- Graves: Grasping Hands T3 cooldown increased from -10s to -14s- Graves: Essence Theft now procs from melee hits- Graves: Essence Theft T3 now also increases Max Steal Targets from 3 to 4- Graves: Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"- Graves: Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"- Haze: Sleep Dagger T2 now also applies 15 Fixation Stacks- Haze: Sleep Dagger T2 reduced from -18s Cooldown to -17s- Holliday: Powder Keg spirit scaling reduced from 1.2 to 1.05- Mirage: Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13- Mirage: Dust Devil T3 spirit scaling reduced from +1 to +0.6- Mirage: Djinn's Mark cooldown reduced from 3s to 2.75- Mirage: Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s- Mirage: Traveler T3 increased from -70s Cooldown to -90s- Pocket: Affliction duration reduced from 11s to 10s- Shiv: Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07- Shiv: Slice and Dice spirit scaling reduced from 1.44 to 1.2- Shiv: Slice and Dice T2 reduced from -6% Spirit Resist to -4%- Shiv: Bloodletting cooldown increased from 20s to 25s- Shiv: Bloodletting T1 increased from -10s Cooldown to -15s- Shiv: Bloodletting Damage Cleared reduced from 35% to 30%- Shiv: Bloodletting T2 Damage Cleared increased from 35% to 40%- Shiv: Killing Blow Health Threshold reduced from 20% to 18%- Shiv: Killing Blow T3 Health Threshold increased from +8% to +10%- Silver: Lycan Curse cooldown reduced from 80s to 60s- Victor: Shocking Reanimation cooldown reduced from 275s to 240s- Viscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9- Yamato: Flying Slash range reduced from 28m to 26m- Yamato: Flying Slash T3 Charge Delay increased from 3s to 4s- Yamato: Flying Slash T3 Ally Targeting now requires alt cast input

Minor Update - 07-01-2026

July 02, 2026

- Shiv: Alt Fire ammo cost reduced from 5 to 4- Shiv: Weapon now has fixed pellet spread- Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies- Shiv: Slice and Dice damage increased from 60 to 75- Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%

Minor Update - 06-30-2026

June 30, 2026

\- King of the Hill objective has been rethemed and renamed to "Unstable Rift"- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)- Rift Troopers drop no souls when killed- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)- Any players in the Unstable Rift Zone are now revealed on the minimap- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.- Urn runner can no longer parry- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.- Urn is deposited immediately at the drop off point.- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).- Urn runner gets +4 permanent buffs on deposit- Urn is now louder when it talks and is easier to hear by nearby enemies- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.There are two debug commands you can use to test these out- citadel_force_spawn_idol - This spawns the Urn- citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer\- Reworked Boon reward table- Health per boon reduced by 5%- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)- Rejuv buff duration reduced from 4 minutes to 3- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m- Guardian bounty reduced from 1500 to 1250- Walker bounty reduced from 4000 to 3500- First blood bounty reduced from 150 to 125- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)- Dash Jump distance increased from 18m to 19m- Dash Jump vertical impulse increased from 400 to 425- Jump Pads on top of the double sinner buildings have been removed- Hovering an item in the shop now shows you a preview for your investment bars- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds- Street Brawl: Increased item randomness a bit- Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components\- Mystic Shot: Cooldown increased from 8s to 9s- Toxic Bullets: Bleed damage increased from 1.7% to 1.9%- Scourge: Max Health DPS reduced from 3.5% to 2.6%- Scourge: Max Health DPS now scales with spirit power (0.0055)- Cursed Relic: Damage Penalty increased from -10% to -14%\- Abrams: Siphon Life T3 reduced from +3m Radius to +2m- Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s- Apollo: Riposte T1 increased from -7s Cooldown to -8s- Apollo: Riposte grace window to target after channel increased from +1s to +1.3s- Apollo: Riposte cast range increased from 25m to 35m- Apollo: Riposte targeting angle increased from 70 to 90- Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3- Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%- Billy: Bullet damage per boon reduced by 10%- Billy: Bashdown melee scaling reduced from 1.1 to 0.9- Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%- Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%- Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)- Celeste: Dazzling Trick cooldown reduced from 35s to 32s- Celeste: Radiant Daggers buff duration increased from 25s to 30s- Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63- Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m- Celeste: Shining Wonder damage increased by 10%- Doorman: Doorway cooldown increased from 40s to 45s- Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)- Drifter: Rend cast time reduced from 0.5s to 0.4s- Drifter: Rend post cast time reduced from 0.5s to 0.4s- Drifter: Rend T2 increased from -7s Cooldown to -8s- Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s- Drifter: Bloodscent T2 increased from 18% missing health heal to +24%- Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s- Grey Talon: Rain of Arrows cooldown increased from 23s to 25s- Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8- Holliday: Powder Keg velocity reduced slightly- Holliday: Powder Keg charge delay increased from 7s to 7.5s- Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2- Holliday: Powder Keg T3 reduced from +100 Damage to +80- Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%- Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s- Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%- Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55- Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85- Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%- Lash: Ground Strike cooldown reduced from 21s to 18s- Lash: Flog angle increased from 30 to 38- Mina: Rake missing health as damage increased from 5% to 6%- Mina: Sanguine Retreat T3 now also increases range by +3m- Mina: Nox Nostra damage increased from 4.45 to 4.6- Mina: Nox Nostra T1 damage increased from +1.74 to +1.9- Mo & Krill: Sand Blast T2 slow increased from -25% to -30%- Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s- Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon- Paige: Health per boon increased from 29 to 33- Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"- Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"- Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"- Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16- Paige: Plot Armor T3 increased from 75% Barrier to 100%- Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes- Paige: Rallying Charge T3 Max Amp increased from +50% to +70%- Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)- Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling- Pocket: Bullet damage per boon reduced from 0.16 to 0.14- Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s- Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4- Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016- Rem: Lil Helpers Spirit Resist reduced from 15% to 12%- Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"- Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"- Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"- Seven: Lightning Ball charge delay reduced from 7s to 6s- Seven: Storm Cloud time to expand increased from 1.5s to 3.5s- Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)- Seven: Storm Cloud T2 now also increases Initial Radius by +5m- Shiv: Alt Fire damage now has a custom value per boon (+0.2)- Shiv: Alt Fire ammo consumed per shot increased from 3 to 5- Shiv: Alt Fire knockback movement is now disabled by slowing hex state- Shiv: Serrated Knives cooldown reduced from 18s to 16s- Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage- Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp- Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"- Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"- Shiv: Killing Blow now deals damage to troopers and neutrals along the way- Shiv: Killing Blow executing a hero now instantly fills the rage bar- Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability- Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%- Shiv: Killing Blow range reduced from 18m to 12m- Shiv: Killing Blow T1 now also increases range by +6m- Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%- Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%- Vindicta: Stake T2 reduced from -20s Cooldown to -22s- Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s- Vindicta: Crow Familiar collision radius between each crow increased slightly- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3- Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0- Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s- Viscous: Goo Ball T3 increased from +6s Duration to +7s- Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s- Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8- Warden: Bullet damage per boon reduced from 0.34 to 0.28- Warden: Willpower T2 increased from -22s Cooldown to -24s- Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7

Minor Update - 06-11-2026

June 12, 2026

- Urn give up time reduced from 75s to 60s- Urn bounty reduced by 10% (unreduced for trailing team)- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3- Kill comeback bounty values increased by 8%- Street Brawl: All ability and item range/radius values are reduced by 10%- Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%- Opening Rounds: Spirit Power increased from +4 to +7- Arcane Surge: Fixed various cases with the bonuses not working- Apollo: Disengaging Sigil velocity increased by 50%- Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1- Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied- Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"- Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"- Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"- Apollo: Flawless Advance now allows Apollo to parry during it- Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%- Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration- Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)- Calico: Gloom Bombs melee resist debuff now stacks additively- Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s- Calico: Gloom Bombs melee resist now applies on impact rather than explosion- Calico: Return to Shadows damage increased from 140 to 150- Calico: Return to Shadows T2 damage increased from +65 to +75- Calico: Return to Shadows T3 heal increased from 350 to 450- Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2- Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35- Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)- Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25- Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon- Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s- Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)- Grey Talon: Bullet damage growth reduced from +1.0 to +0.85- Grey Talon: Rain of Arrows cooldown increased from 22s to 23s- Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s- Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet- Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting- Holliday: Powder Keg now starts with 2 charges- Holliday: Powder Keg Charge Time increased from 3.5s to 7s- Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4- Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"- Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"- Holliday: Fixed various issues with placing bounce pad on elevated areas- Holliday: Bounce Pad landing radius reduced from 12m to 9m- Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)- Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration- Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown- Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended- McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)- McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%- McGinnis: Fixed some rare cases where Heavy Barrage would stop working- McGinnis: Heavy Barrage DPS reduced from 22.5 to 21- Paige: Rallying Charge distance for max amp reduced from 350m to 250m- Paige: Rallying Charge T2 increased from -30s Cooldown to -50s- Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5- Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5- Pocket: Bullet damage growth reduced from +0.2 to +0.16- Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s- Pocket: Affliction now does half damage on objectives- Seven: Bullet damage growth reduced from 0.337 to 0.24- Seven: Power Surge T3 reduced from +12s Duration to +10s- Seven: Storm Cloud now hits breakables- Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player- Silver: Lycan Curse cooldown increased from 40s to 70s- Silver: Lycan Curse T3 no longer heals- Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%- Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%- Victor: Aura of Suffering radius reduced from 9m to 8m- Victor: Aura of Suffering T3 now also increases radius by +1m- Victor: Fixed some client performance issues when using Aura of Suffering- Victor: Shocking Reanimation cooldown increased from 230s to 240s- Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s- Victor: Shocking Reanimation T3 increased from +150 Damage to +175- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0- Warden: Bullet falloff reduced from 20m->58m to 18m->47m- Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63- Warden: Alchemical Flask T2 reduced from +40 Damage to +35- Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%- Warden: Willpower spirit scaling increased from +0.5 to +0.8- Warden: Binding Word T3 reduced from -18s Cooldown to -14s- Warden: Last Stand lifesteal increased from 65% to 75%- Warden: Last Stand T2 increased from -30s Cooldown to -35s- Warden: Last Stand T3 increased from +3s Duration to +4s

Minor Update - 06-04-2026

June 04, 2026

- Urn mechanics have been reworked.Primary details:- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.- The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)Other Details:- Urn overall bounty reduced by 20% (unreduced for trailing team)- Progress radius is 20m- Progress rate is fixed regardless the number of allies in the area- Progress duration for favored/neutral/unfavored is 6/12/18s- If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)- Increased time allowed to run the urn before taking damage by 10s- Trailing team sprint speed bonus from +4m to +5m- Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance- Urn comeback resistance aura reduced from 60m to match the 20m progress radius- Drop off location is above the bridges on the side lanes, rather than below.

Minor Update - 05-31-2026

May 31, 2026

- Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%- Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0- Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s- Apollo: Itani Lo Sahn damage increased from 190 to 200- Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6- Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit- Graves: Ghouls damage reduced by 15%- Graves: Ghouls bounty increased from 25+1/min to 35+2/min- McGinnis: Heavy Barrage range reduced from 50m to 36m- McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)- McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15- Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s- Pocket: Affliction T3 reduced from +18 DPS to +14- Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%- Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%- Silver: Entangling Bola cooldown increased from 20s to 23s- Silver: Entangling Bola T2 increased from -5s Cooldown to -8s- Silver: Lycan Curse Fire Rate reduced from 65% to 60%- Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s- Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85- Yamato: Flying Slash cast range reduced from 30m to 28m

Ši svetainė naudoja tik būtinus slapukus prisijungimo funkcionalumui. Mes nenaudojame jokių sekimo, analitikos ar reklamos slapukų. Jūsų privatumas yra apsaugotas. Peržiūrėti privatumo politiką