Gameplay Update - 05-22-2026
May 23, 2026
\- Base HP reduced by 10 for all heroes- HP per boon reduced by 3- Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)- Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes- Breakables spawn time increased from 2 minutes to 3 minutes- Shrines are now invulnerable until one pair of Base Guardians are destroyed- Backdoor removal linger duration reduced from 20s to 14s- Knockup durations are now affected by debuff reduction- Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)- Sliding no longer resets sprint speed- Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.- Bullet Velocity now stacks additively rather than diminishingly- Medic trooper heal duration increased from 2s to 4s (same overall heal amount)- When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)- Medic Trooper heal increased from 12% missing hp to 13%- Fixed Parry FX not always matching state- Base Guardian Bullet Resistance increased from 10% to 20%- Shrine Bullet Resistance increased from 10% to 20%- Tier 2 Bullet Resistance increased from 25% to 35%- Midboss now starts spawned at the beginning of the game- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)- Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66- Fixed various item barrier durations not scaling with duration increases- Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.- Fixed a bug where walkers were spinning while lasering.- Smoothed zipline grabbing to fix some jitter- Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)- Removed delay on ziplines when using alternative key binds- Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher- Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor\- We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.Primary Rules:- To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.- The Urn is now always dropped off on top of the bridge on the middle of the map.- Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).- While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.- If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.Other Details:- After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).- Urn damage is lethal- Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.- No longer silences you while carrying. You are still disarmed and movement silenced.- No longer grants +30% Bullet and Spirit Resist while carrying it- Area around deposting the urn is revealed (urn runner is also revealed as usual)- The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)- Souls are all instant after the deposit is complete- All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.\- Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.- Restorative Shot: NPC Healing increased from 15 to 20- Melee Charge: Cooldown reduced from 7s to 5s- Active Reload: Lifesteal increased from 14% to 16%- Weakening Headshot: Now works vs NPCs- Fleetfoot: Now grants +6% Weapon Damage- Fleetfoot: Active slow resistance increased from 35% to 40%- Opening Rounds: Spirit Power reduced from +7 to +4- Slowing Bullets: Dash Distance slow reduced from -25% to -22%- Mystic Shot: Spirit scaling increased from 1 to 1.2- Recharging Rush: Cooldown increased from 24s to 25s- Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s- Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2- Ballistic Enhancement: Now upgrades from Mystic Expansion- Ballistic Enhancement: Ability Range increased from +20% to +22%- Weighted Shots: Dash Distance slow reduced from -25% to -22%- Weighted Shots: Debuff resistance increased from 20% to 22%- Shadow Weave: Duration increased from 10s to 13s- Shadow Weave: Ambush Fire Rate increased from 20% to 25%- Shadow Weave: Ambush Spirit Power increased from 20 to 25- Shadow Weave: Ambush Melee Damage increased from 20% to 25%- Escalating Resilience: Max Ammo increased from 30% to 35%- Escalating Resilience: Weapon Damage increased from 15% to 18%- Heroic Aura: Radius increased from 30m to 35m- Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.- Sharpshooter: Long range weapon damage reduced from 70% to 60%- Sharpshooter: Now has innate 10% Weapon Damage (from components)- Hunter's Aura: Fire Rate reduction increased from -14% to -15%- Cultist Sacrifice: Weapon Damage increased from 8% to 10%- Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8- Cultist Sacrifice: Bonus Souls increased from 170% to 180%- Toxic Bullets: No longer builds up from melee attacks- Capacitor: Proc cooldown reduced from 0.25s to 0.2s- Crushing Fists: Cooldown reduced from 7s to 5s- Crushing Fists: Melee damage increased from 20% to 22%- Frenzy: Triggered debuff resistance increased from 30% to 40%- Crippling Headshot: Now works vs NPCs- Spiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)- Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)- Glass Cannon: Max Health reduction reduced from -15% to -13%- Silencer: Spirit Resistance reduced from 15% to 12%- Spellslinger: Cooldown Reduction reduced from 6% to 5%- Healing Rite: Spirit scaling increased from 0.93 to 1.1- Extra Regen: Regen reduced from 3 to 2.5- Extra Regen: Out of Combat regen increased from 1 to 1.5- Rebuttal: Parry cooldown reduced from -2s to -1.75s- Debuff Reducer: Now grants +90 Health- Return Fire: Duration increased from 6s to 6.5s- Healing Booster: Fixed various abilities and items not being boosted correctly- Restorative Locket: No longer has a minimum of 1 stamina restore- Restorative Locket: Max stamina restored reduced from 4 to 3- Reactive Barrier: Now grants +1 Out of Combat Regen (from components)- Spirit Shielding: No longer grants +1.75m Move Speed on activation- Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)- Weapon Shielding: No longer grants +1.75m Move Speed on activation- Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)- Guardian Ward: Barrier increased from 200 to 250- Guardian Ward: Cooldown increased from 45s to 60s- Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)- Bullet Lifesteal: Now grants +6% Weapon Damage- Battle Vest: Weapon Damage increased from 15% to 18%- Dispel Magic: Cooldown increased from 40s to 45s- Spirit Lifesteal: Bonus Health increased from +70 to +90- Fury Trance: Active duration increased from 6s to 6.5s- Fury Trance: Gains the +6% Weapon Damage (from component)- Fury Trance: Fire Rate increased from 30% to 32%- Majestic Leap: Now grants +50% air control for the duration of the barrier- Majestic Leap: Barrier boon scaling increased from 8 to 12- Fortitude: Move speed increased from 1.25m to 1.5m- Veil Walker: Heal per boon increased from 6 to 8- Veil Walker: Invisibility duration increased from 7s to 8s- Counterspell: Spirit Power reduced from +8 to +5- Divine Barrier: Now grants +1.5 Out of Combat Regen (from components)- Juggernaut: Fire Rate reduction increased from -36% to -40%- Juggernaut: Move speed bonus increased from +2m to +2.5m- Spellbreaker: Now grants +90 Health (from components)- Indomitable: Barrier scaling increased from 1.8 to 2.0- Indomitable: Now has +2 Out of Combat Regen (from components)- Indomitable: Bullet Resist increased from 8% to 10%- Indomitable: Spirit Resist increased from 8% to 10%- Witchmail: Spirit Resist increased from 20% to 22%- Unstoppable: Cooldown reduced from 65s to 60s- Infuser: Duration increased from 6s to 7s- Infuser: Gains +6 Spirit Power (from components)- Vampiric Burst: Duration increased from 4.5s to 5s- Vampiric Burst: Now grants +6% Weapon Power (from components)- Leech: Updated bonus HP to match the components- Golden Goose Egg: Permanent buff from every 100 souls to every 80- Mystic Regeneration: Regen duration increased from 6s to 7s- Rusted Barrel: Bonus health increased from 50 to 60- Cold Front: Radius reduced from 12m to 10m- Cold Front: Damage height increased from 5m to 7m- Bullet Resist Shredder: No longer grants +65 Bonus Health- Bullet Resist Shredder: Bullet Resist increased from 8% to 9%- Bullet Resist Shredder: Now grants +9% Weapon Damage- Mystic Slow: Bonus Health increased from +30 to +50- Arcane Surge: Fixed various interaction bugs with different abilities- Surge of Power: Imbued Spirit Power increased from 24 to 25- Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84- Spirit Snatch: Spirit Power Steal increased from 20 to 28- Decay: Cooldown reduced from 32s to 30s- Disarming Hex: Duration increased from 4s to 4.25s- Torment Pulse: Melee Resist increased from 15% to 18%- Radiant Regeneration: Regen duration increased from 6s to 7s- Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14- Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%- Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration- Arctic Blast: Radius increased from 12m to 16m- Arctic Blast: Damage height increased from 5m to 7m- Arctic Blast: No longer does 15% damage amp- Arctic Blast: Immobilize increased from 0.75s to 1s- Focus Lens: Duration increased from 4s to 4.5s- Scourge: Debuff resist increased from 15% to 17%- Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49- Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex\- Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"- Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)- Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s- Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s- Apollo: Improved the hero's hitboxes (easier to hit)- Apollo: Base regen reduced from 2 to 1- Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.- Apollo: Riposte no longer triggers on damage auras (things like Flame Dash)- Apollo: Riposte no longer triggers off of objective damage- Apollo: Flawless Advance hitbox reduced by 10%- Bebop: Bullet damage per boon reduced from 0.139 to 0.115- Bebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30%- Bebop: Sticky Bomb T2 increased from +75 Damage to +85- Billy: Health per boon increased from +48 to +59- Billy: Bullet damage per boon reduced from 0.165 to 0.142- Billy: Rising Ram cooldown increased from 30s to 32s- Billy: Rising Ram T2 increased from +0.3s Duration to +0.4s- Billy: Rising Ram T3 increased from -10s Cooldown to -13s- Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)- Celeste: Improved the hero's hitboxes (easier to hit)- Celeste: Stamina cooldown increased from 4.5s to 5s- Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"- Celeste: Shining Wonder T2 increased from +50 Damage to +70- Doorman: Call Bell radius reduced from 6m to 5.5m- Doorman: Call Bell T3 radius increased from +4m to +4.5m- Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3- Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)- Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)- Doorman: Doorways close sub ability now starts on cooldown for 8s- Doorman: Doorway is no longer unsilenceable- Doorman: Fixed recent bug causing Luggage Cart not being dispelled- Drifter: Rend T3 no longer increases scaling by 0.4- Drifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale)- Dynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%- Dynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55- Dynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%- Graves: Sprint speed increased from 1.6 to 2.2- Graves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)- Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her- Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks- Graves: Fixed Deadheads being unable to dash through veils- Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode- Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off- Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy- Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her- Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)- Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat- Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads- Graves: Update Grave's melee to also set the dash target for Deadheads- Graves: Bullet damage and growth reduced by -10%- Grey Talon: Rain of Arrows cooldown reduced from 30s to 22s- Grey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s- Grey Talon: Rain of Arrows duration reduced from 7s to 4s- Grey Talon: Rain of Arrows moving ability in air improved- Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25%- Grey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3- Grey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"- Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)- Haze: Fixation T3 increased from +0.12 to +0.14- Holliday: Base bullet damage increased from 18.8 to 19.7- Holliday: Health regen increased from 1 to 2- Infernus: Bullet size increased from 3 to 4- Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s- Kelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6- Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground- Kelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38- Lash: Bullet damage per boon reduced from 0.341 to 0.31- Lash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04- Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration- Lash: Grapple T3 now also grants +1 Charge- McGinnis: Bullet damage per boon increased from 0.17 to 0.18- McGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar- McGinnis: Medicinal Specter radius increased from 5.5m to 6m- Mina: Innate -8% Debuff Resist- Mina: Fixed Rake sometimes not working with high ping- Mina: Love Bites T3 increased from -4s Cooldown to -5s- Mina: Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)- Mina: Nox Nostra T3 reduced from 1% Current HP to 0.5%- Mirage: Updated Djinn's Mark visuals- Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed- Mo & Krill: Sand Blast T3 increased from +1s Duration to +1.5s- Paige: Bookwyrm T2 improved from -8s Cooldown to -12s- Paige: Rallying Charge T3 increased from +135 Damage to +160- Paige: Rallying Charge now has half cooldown if it hits no allies or enemies- Paradox: Time Wall T1 duration increased from +2.5s to +3.5s- Paradox: Time Wall T3 increased from +1 Charge to +2- Paradox: Time Wall T3 Charge Delay reduced from 4s to 2s- Paradox: Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%- Paradox: Paradoxical Swap damage increased from 125 to 150- Pocket: Flying Cloak T2 weapon damage duration reduced from 8s to 6s- Pocket: Affliction cooldown increased from 140s to 150s- Rem: Pillow Toss charge time reduced from 9s to 8s- Rem: Pillow Toss T3 increased from +90 to +100 Damage- Rem: Tag Along burst heal now also applies to secondary allies that you jump to- Rem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)- Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%- Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0- Rem: Tag Along can now be cast through veils- Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s- Rem: Tag Along time to fly to your ally is now 50% faster- Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon- Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping- Rem: Tag Along now allows friendly auras to affect Rem- Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground- Rem: Tag Along eject no longer briefly restricts movement abilities and input- Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)- Seven: Bullet damage growth reduced from 0.374 to 0.337- Seven: Crit reduction increased from 35% to 55%- Shiv: Slice and Dice T2 reduced from -8% Spirit Resist to -6%- Shiv: Bloodletting Deferred Damage Cleared reduced from 40% to 35%- Shiv: Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%- Shiv: Killing Blow cooldown increased from 105s to 125s- Shiv: Killing Blow full rage damage bonus reduced from 14% to 12%- Shiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%- Shiv: Killing Blow T2 now also reduces cooldown by -30s- Silver: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)- Silver: Entangling Bola no longer prevents you from jumping and mantling- Silver: Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"- Silver: Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"- Silver: Lycan Curse Fire Rate reduced from 80% to 65%- Silver: Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45- Venator: Health increased from 790+43/boon to 830+48/boon- Venator: Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%- Venator: Hex-Lined Snap Trap T3 now also grants +1 Charge- Victor: Bullet damage reduced from 13+0.3135 to 12+0.26- Victor: Jumpstart T3 spirit scaling increased from +0.6 to +0.9- Victor: Aura of Suffering now does 50% damage to objectives- Viscous: Puddle Punch T1 now also increases damage by +20- Viscous: Puddle Punch T2 no longer increases damage by +30- Viscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)- Vyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6%- Vyper: Screwjab Dagger T3 now also increases max stacks by 2- Warden: Bullet damage per boon reduced from 0.38 to 0.34- Warden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast- Warden: Binding Word T2 no longer increases cast range by +12m- Yamato: Power Slash post cast time reduced from 0.4s to 0.2s- Yamato: Power Slash spirit scaling increased from 1.86s to 2.1- Yamato: Flying Slash range increased from 25m to 30m- Yamato: Flying Slash T2 no longer grants +20m Cast Range- Yamato: Flying Slash T3 now also grants +15m Cast Range- Yamato: Flying Slash T3 increased from +1 Charge to +2- Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low- Yamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7\- Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
Gameplay Update - 04-30-2026
May 01, 2026
- Base health per boon reduced by 7- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper- Reduced bullet damage growth by 5% for the following heroes: Victor- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance- Walkers Bullet Resistance increased from 15% to 25%- Medic Trooper missing health percent heal reduced from 14% to 12%- Medic Trooper fixed regen growth per minute reduced from 3 to 2- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)- Fixed Alt Fire scaling for Yamato and Viscous not working recently\- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.- Active Reload: Fire Rate increased from +22% to +25%- Opening Rounds: Weapon Damage reduced from +45% to +30%- Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)- Opening Rounds: Spirit Power reduced from +10 to +7- Split Shot: Max Stacks reduced from 6 to 5- Split Shot: Weapon Damage per stack reduced from 10% to 8%- Split Shot: Cooldown increased from 24s to 27s- Shadow Weave: Moved from T4 to T3- Shadow Weave: Out of Combat Regen reduced from 10 to 5- Shadow Weave: Duration reduced from 18s to 10s- Shadow Weave: Ambush duration reduced from 8s to 5s- Shadow Weave: Cooldown increased from 32s to 45s- Shadow Weave: Spot Radius increased from 18m to 20m- Shadow Weave: Ambush Spirit Power reduced from 35 to 20- Shadow Weave: Ambush Fire Rate reduced from 32% to 20%- Shadow Weave: Ambush Melee damage reduced from 25% to 20%- Alchemical Fire: Spirit Power increased from +8 to +10- Heroic Aura: Cooldown reduced from 25s to 22s- Heroic Aura: Bullet Resistance aura increased from 15% to 17%- Blood Tribute: Now has an innate 8% Debuff Resistance- Blood Tribute: Active Debuff Resist reduced from 40% to 35%- Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat- Spiritual Overflow: Now provides +15% Ability Duration- Spiritual Overflow: Activated buff no longer provides +20% Ability Duration- Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal- Frenzy: No longer grants +20% Spirit Resistance when below 50% Health- Frenzy: No longer grants +15% Base Spirit Resistance- Frenzy: No longer grants +0.75m Base Move Speed- Frenzy: Now grants +160 Health- Frenzy: Base Fire Rate increased from 10% to 15%- Frenzy: Low HP Move Speed increased from 2.5 to 4- Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)- Frenzy: Low HP Fire Rate increased from +25% to +40%- Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.- Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)- Restorative Locket: Heal per stack reduced from 20 to 16- Return Fire: Bullet Resistance increased from 8% to 10%- Return Fire: Bullet Damage Returned increased from 60% to 65%- Reactive Barrier: No longer restores 1 stamina on trigger- Reactive Barrier: No longer grants +6% Spirit Resist- Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)- Reactive Barrier: Cooldown increased from 40s to 55s- Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8- Trophy Collector: Moved from T3 Item to T2- Trophy Collector: Souls per stack reduced from 25 to 18- Trophy Collector: Out of Combat regen reduced from 4 to 2- Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%- Trophy Collector: No longer gives +20 Health per stack- Dispel Magic: Spirit Resistance reduced from 16% to 10%- Veil Walker: Now upgrades from Sprint Boots (includes it's stats)- Veil Walker: Bonus Health Reduced from +175 to +125- Bullet Resilience: Now grants +3 Out of Combat Regen- Spirit Resilience: Now grants +3 Out of Combat Regen- Counterspell: Cooldown increased from 20s to 23s- Counterspell: Bonus health reduced from +75 to +50- Rescue Beam: Cast range increased from 32m to 35m- Colossus: No longer grants +300 Bonus Health- Colossus: Base Health increased from +15% to +25%- Leech: Bonus Health increased from 120 to 160 (the sum of the two components)- Inhibitor: Weapon Damage reduced from 25% to 10%- Suppressor: No longer grants +50 Bonus Health- Suppressor: Now grants +8% Bullet Resistance- Cold Front: Damage Height increased from 3.5m to 5m- Spirit Snatch: Spirit Power Steal increased from 15 to 20- Arctic Blast: Damage Height increased from 3.5m to 5m- Scourge: No longer grants -4% Cooldown Reduction- Scourge: Now grants +15% Debuff Resistance- Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06- Lifesteal Adjustments:- Active Reload: Lifesteal reduced from 18% to 14%- Bullet Lifesteal: Lifesteal reduced from 16% to 13%- Spirit Lifesteal: Lifesteal reduced from 16% to 13%- Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%- Spirit Rend: Lifesteal reduced from 12% to 10%- Fury Trance: Lifesteal reduced from 18% to 14%- Infuser: Lifesteal reduced from 16% to 13%- Infuser: Active Lifesteal reduced from 80% to 70%- Leech: Lifesteal reduced from 30% to 25%- Vampiric Burst: Lifesteal reduced from 16% to 13%- Vampiric Burst: Lifesteal reduced from 80% to 70%- Mystic Reverb: Lifesteal reduced from 10% to 8%- Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%- Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)- Lady Geist: Life Drain heal reduced from 80% to 75%- Abrams: Siphon Life heal reduced from 80/40% to 70/35%\- Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero- Apollo: Disengaging Sigil base damage reduced from 100 to 85- Billy: Rising Ram T3 now also reduces cooldown by 10s- Celeste: Bullet cycle time reduced from 0.65 to 0.58- Celeste: Shining Wonder radius increased from 14m to 15.5m- Celeste: Shining Wonder damage increased from 120 to 135- Doorman: Fixed a bug that could allow you to bring the Urn through a doorway- Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)- Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%- Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65- Dynamo: Quantum Entanglement cooldown increased from 19s to 20s- Haze: Restored being able to slide while using Bullet Dance- Haze: Bullet Dance range increased from 15m to 16m- Haze: Bullet Dance now has 30% evasion in the base ability- Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"- Holliday: Fixed Rising Ram interrupting Lasso- Holliday: Spirit Lasso T1 increased from +68 Damage to +80- Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s- Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7- Infernus: Flame Dash DPS now does half damage to objective- McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute- McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable- McGinnis: Medicinal Specter duration increased from 6s to 6.5s- Mina: Nox Nostra DPS reduced by 6%- Mirage: Base health regen reduced from 2 to 1.5- Mirage: Fire Scarabs duration reduced from 8s to 7s- Mo & Krill: Burrow move speed increased from +4 to +5- Paige: Stamina increased from 2 to 3- Paige: Dash speed reduced to slow bucket- Paige: Plot Armor cooldown reduced from 30s to 28s- Paige: Bookwyrm recharge timer reduced from 8s to 7s- Paradox: Kinetic Carbine cooldown reduced from 30s to 28s- Paradox: Time Wall T2 weapon damage increased from +30% to +35%- Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged- Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1- Pocket: Affliction cooldown reduced from 150s to 140s- Rem: Fixed a bug with Naptime that allowed you to attack while casting it- Rem: Pillow Toss recharge timer reduced from 10s to 9s- Shiv: Alt fire knockback reduced by 10%- Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13- Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09- Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration- Silver: Slam Fire Current Health As Damage reduced from 4% to 3%- Venator: Gutshot damage scaling reduced from 0.8 to 0.7- Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8- Victor: Aura of Suffering T2 increased from +28 Max DPS to +34- Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s- Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)- Viscous: Fixed various locations where Splatter didn't bounce properly- Vyper: Lethal Venom cooldown increased from 24s to 28s- Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s- Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)- Vyper: Fixed Armor Piercing Rounds doing damage through Petrify\- Unstable Concoction reduces the players respawn time by 50%- Seraphim Wings damage reduced while in air reduced from 60% to 40%- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade- Mystic Expansion Radius bonus reduced from +20% to +16%- Greater Expansion Radius bonus reduced from +30% to +25%- Enhanced Escalating Exposure: Max Stacks from +8 to +6- Enhanced Escalating Exposure: Amp per stack from +2 to +1.5- Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Gameplay Update - 03-06-2026
March 06, 2026
\- Can now jump during slide- Dash jump grants a very brief period with increased air control (30% for 0.25s)- Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)- Shrines attack no longer hits heroes under the shrine- Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die- Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push- Medic Troopers DPS grows by 3% per minute- Troopers now gain 7 HP regen when out of combat- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes- Guardians bounty increased from 1000 to 1500- Walkers bounty increased from 3500 to 4000- Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000- Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min- Base Guardians bounty from 750 to 1000- Shrines bounty increased from 0 to 2000- Mid Boss base bounty increased from 2000 to 3000- Mid Boss base HP increased from 11900 to 13000- Mid Boss global announcement health threshold reduced from 70% to 50%- Mid Boss now has 35% Debuff Resistance- Rejuv drop duration reduced from 7s to 6s- Rejuv duration no longer refreshes when hitting a crystal later- Minimap now indicates if the Urn is a favored, neutral or unfavored- Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker- Added "0 Way" veils underneath the Shrine platforms in each base- Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges- Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)- Move speed diminishing ramp now occurs around 11m rather than 10m- Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)- Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)\- Added new T1 Spirit Item: Golden Goose Egg- Extended Magazine: Weapon Damage increased from +6% to +8%- High-Velocity Rounds: No longer grants +5% Fire Rate- High-Velocity Rounds: Now grants +8% Weapon Damage- High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)- Long Range: Fall-off Range increased from +4% to +8%- Active Reload: You can now reload while already full when carrying this item- Opening Rounds: Spirit Power increased from +8 to +10- Opening Rounds: Weapon Damage increased from +40% to +45%- Swift Striker: Fire Rate increased from 18% to 20%- Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0- Split Shot: Cooldown reduced from 32s to 24s- Split Shot: Now supports custom count and angles per hero- Split Shot: Enabled for Celeste (3 at 70 degrees)- Backstabber: Renamed to Stalker- Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target- Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)- Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities- Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%- Weakening Headshot: Bonus health increased from +50 to +60- Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%- Ballistic Enchantment: Range reduced from 30% to 25%- Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%- Hunter's Aura: Solo hero multiplier reduced from 3x to 2x- Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%- Hunter's Aura: Fire Rate Reduction increased from -11% to -14%- Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive- Weighted Shots: No longer grants +16% Spirit Resist- Weighted Shots: Now grants -0.5m Move Speed- Weighted Shots: No longer grants -30% Bullet Velocity- Weighted Shots: Debuff Resist increased from 16% to 18%- Weighted Shots: Weapon Damage increased from 35% to 40%- Weighted Shots: Stamina Reduction reduced from -20% to -14%- Express Shot: Ammo consumed changed from -30% to 2 Ammo- Blood Tribute: No longer has healing reduction- Blood Tribute: Self damage increased from 40 to 50- Spirit Rend: Cooldown reduced from 2.2s to 2s- Spirit Rend: Spirit Lifesteal increased from 8% to 12%- Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities- Frenzy: Base Fire Rate increased from 8% to 10%- Frenzy: Base Spirit Resist increased from 10% to 15%- Frenzy: Conditional Fire Rate reduced from 28% to 25%- Frenzy: Conditional Spirit Resist reduced from 30% to 20%- Spiritual Overflow: Spirit Power increased from 30 to 40- Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction- Extra Health: Increased from 185 to 210- Enduring Speed: Fixed slow resistance interaction with dash slows- Restorative Locket: Range increased from 30m to 35m- Restorative Locket: Max stamina regen increased from 3 to 4- Restorative Locket: Now always restores at least 1 stamina- Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)- Return Fire: Bullet Damage Returned reduced from 60% to 50%- Weapon Shielding: Damage threshold increased from 150 to 250- Weapon Shielding: Cooldown reduced from 45s to 35s- Bullet Resilience: Low Health threshold increased from 40% to 50%- Bullet Resilience: Low Health resistance reduced from 22% to 15%- Spirit Resilience: Low Health threshold increased from 40% to 50%- Spirit Resilience: Low Health resistance reduced from 22% to 15%- Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon- Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon- Majestic Leap: Barrier increased from 140 to 200- Trophy Collector: Souls per minute increased from 22 to 25- Dispel Magic: Cooldown reduced from 50s to 40s- Fortitude: Time to regen reduced from 13s to 10s- Spellbreaker: High instant damage reduction reduced from -75% to -65%- Diviner's Kevlar: Cooldown reduced from 64s to 40s- Inhibitor: Damage Penalty reduced from -35% to -30%- Inhibitor: Weapon Damage bonus increased from +22% to +25%- Cheat Death: No longer reduces movement speed by -2m during the death immunity phase- Colossus: Active now grants you an additional +30% Melee Damage- Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount- Mystic Regeneration: Health bonus increased from +40 to +50- Mystic Regeneration: Duration increased from 5s to 6s- Rusted Barrel: Cooldown reduced from 20s to 16s- Arcane Surge: Spirit Power increased from +15 to +20- Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values- Slowing Hex: Projectile speed increased from 53m/s to 80m/s- Slowing Hex: Cooldown reduced from 30s to 27s- Suppressor: Debuff duration increased from 4s to 5s- Spirit Sap: Spirit Power loss increased from -24 to -30- Spirit Sap: Cooldown reduced from 32s to 18s- Decay: Healing Reduction increased from -45% to -50%- Silence Wave: Damage spirit scaling increased from 0.6 to 1.0- Silence Wave: Cooldown reduced from 35s to 30s- Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)- Radiant Regeneration: Health bonus increased from +65 to +90- Radiant Regeneration: Duration increased from 5s to 6s- Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0- Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%- Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25- Torment Pulse: No longer hits sleeping enemies to avoid waking them up- Disarming Hex: Cooldown reduced from 20s to 16s- Magic Carpet: Duration increased from 8s to 12s- Magic Carpet: Bonus health increased from 75 to 125- Ethereal Shift: Cooldown reduced from 45s to 35s- Cursed Relic: Damage penalty increased from -8% to -10%- Vortex Web: Now has a unit target option where it will vacuum enemies around that target\- Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon- Abrams: Siphon Life DPS reduced from 29 to 22- Abrams: Siphon Life range reduced from 10m to 7.5m- Abrams: Siphon Life is now circular rather than just in front of him- Abrams: Siphon Life range no longer increases with Spirit Power- Abrams: Siphon Life visual range FX fixed to show larger than default radius values- Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80%- Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40%- Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6- Abrams: Siphon Life T1 increased from -19s to -20s- Abrams: Siphon Life T3 now also increases radius by +3.5m- Abrams: Siphon Life T3 DPS reduced from 20 to 18- Abrams: Shoulder Charge damage reduced from 37 to 30- Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s- Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4- Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"- Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s- Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s- Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s- Abrams: Infernal Resilience T2 increased from +150 Health to +200- Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance- Abrams: Seismic Impact is a little faster to target the location when rising- Abrams: Seismic Impact damage increase from 75 to 100- Abrams: Seismic Impact now allows you to use items during it- Abrams: Seismic Impact radius reduced from 10.5m to 9m- Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"- Abrams: Seismic Impact T3 now also increases radius by 6m- Apollo: Fixed Riposte not leaving the ground when started on the ground- Apollo: Riposte no longer triggers from trooper or neutral damage- Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed- Apollo: Flawless Advance now gets interrupted by stun and sleep- Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3- Apollo: Itani Lo Sahn's hit width no longer scales with radius increases- Bebop: Hook can now be canceled- Billy: Bashdown radius reduced from 4.5m to 4m- Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"- Billy: Bashdown T3 now also reduces charge time by 2s- Billy: Rising Ram damage reduced from 55 to 40- Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9- Billy: Rising Ram cooldown reduced by 50% on impact- Billy: Rising Ram charge duration reduced from 0.51s to 0.3s- Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"- Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"- Billy: Rising Ram T3 increased from 6.5% Max Health to 8%- Billy: Blasted spirit scaling reduced from 0.8 to 0.6- Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)- Billy: Blasted passive no longer reduces enemy fire rate by -14%- Billy: Blasted tooltip simplified- Billy: Blasted T3 now also increases spirit scaling by +0.6- Billy: Chain Gang radius reduced from 13m to 12m- Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist- Billy: Chain Gang cooldown increased from 125s to 150s- Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"- Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"- Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in- Billy: Chain Gang T3 no longer grants +90 damage- Billy: Chain Gang T3 now also increases the radius by +5m- Calico: Bullets no longer have gravity- Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.- Calico: Gloom Bombs changed so the first grenade always lands in the middle- Calico: Gloom Bombs projectile sticky radius increased from 10 to 15- Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s- Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers- Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes- Calico: Leaping Slash can now dash vertically, even while on the ground- Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill- Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage- Calico: Leaping Slash radius reduced from 4.5m to 4m- Calico: Ava can no longer manipulate movement if meleeing while midair- Calico: Ava now uses healthbar modifier style for duration- Calico: Ava fixed camera not being centered around Ava- Calico: Ava melee attack delay reduced from 0.4s to 0.0s- Calico: Ava melee attack cooldown increased from 0.75 to 0.85- Calico: Ava melee attack now goes the way you are looking- Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage- Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration- Calico: Ava cooldown reduced from 45s to 30s- Calico: Ava duration reduced from 16s to 15s- Calico: Ava T1 duration increased from +14s to 15s- Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen- Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s- Calico: Return To Shadows now allows for some vertical flight movement during channel- Calico: Return To Shadows now has new channel bar- Calico: Return to Shadows T2 reduced from 67.5 Damage to 65- Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead- Celeste: Gravity reduced from -20% to -28% (less gravity)- Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)- Celeste: Shining Wonder bounce range reduced from 17m to 15m- Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s- Doorman: Gun now pierces through targets at 50% reduced damage- Doorman: Call Bell time between charges increased from 4s to 6s- Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)- Doorman: Call Bell explosion damage increased from 55 to 85- Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4- Doorman: Call Bell T1 increased from +2m to +2.5m- Doorman: Call Bell T2 no longer has Impact Damage- Doorman: Call Bell T2 Explosion Damage increased from 40 to 75- Doorman: Call Bell T2 now increases spirit scaling by +0.6- Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"- Doorman: Doorway now has a timer icon above the ability- Doorman: Doorway T1 duration increased from +10s to +15s- Doorman: Doorway T2 barrier duration increased from 8s to 12s- Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)- Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)- Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"- Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m- Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"- Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target- Doorman: Hotel Guest cast range increased from 6m to 7m- Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast- Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return - Doorman: Hotel Guest now supports instant cast settings- Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s- Doorman: Hotel Guest cost of stay damage reduced from 150 to 75- Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125- Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"- Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"- Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"- Drifter: Rend damage range reduced from 18m to 16m- Drifter: Rend cooldown increased from 13s to 16s- Drifter: Rend damage spirit scaling increased from 1.4 to 1.8- Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)- Drifter: Rend T1 bonus damage increased from +32 to +40- Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"- Drifter: Stalker's Mark duration reduced from 6s to 5s- Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"- Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"- Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"- Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill- Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%- Drifter: Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"- Drifter: Eternal Night now makes the targets be considered as isolated- Drifter: Eternal Night Sprint reduced from +3m to +2m- Drifter: Eternal Night no longer has 7 spirit damage proc- Drifter: Eternal Night cooldown increased from 120s to 125s- Drifter: Eternal Night duration reduced from 7s to 6.5s- Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)- Drifter: Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"- Drifter: Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"- Dynamo: Bullet damage increased from 12.2+0.44 to 12.6+0.5- Dynamo: Kinetic Pulse cooldown increased from 22s to 26s- Dynamo: Kinetic Pulse damage increased from 90 to 115- Dynamo: Kinetic Pulse range reduced from 20m to 16m- Dynamo: Kinetic Pulse range no longer increases with spirit scaling- Dynamo: Kinetic Pulse spirit scaling increased from 1.7 to 2.1- Dynamo: Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"- Dynamo: Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"- Dynamo: Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"- Dynamo: Quantum Entanglement no longer grants +26% Fire Rate- Dynamo: Quantum Entanglement no longer reloads ammo- Dynamo: Quantum Entanglement base ability now restores 1 stamina- Dynamo: Quantum Entanglement ally distance increased from 10m to 13m- Dynamo: Quantum Entanglement range increased from 9m to 10m- Dynamo: Quantum Entanglement T1 increased from +4m Range to +6m- Dynamo: Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"- Dynamo: Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"- Dynamo: Rejuvenating Aurora cooldown increased from 45s to 48s- Dynamo: Rejuvenating Aurora now has a 1s linger on allies- Dynamo: Rejuvenating Aurora now lets you jump while using it- Dynamo: Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"- Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s- Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s- Dynamo: Singularity no longer does 1.5% Max Health DPS- Dynamo: Singularity DPS increased from 40 to 75- Dynamo: Singularity DPS spirit scaling increased from 0.19 to 0.28- Dynamo: Singularity T3 increased from 4% Max Health DPS to 5.5%- Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive- Graves: Grasping Hands Immobilize duration reduced from 1.5s to 1.25s- Graves: Grasping Hands cooldown reduced from 38s to 34s- Graves: Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"- Graves: Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"- Haze: Spirit per boon reduced from 1.1 to 0.5- Haze: Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s- Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling- Haze: Sleep Dagger cooldown increased from 26s to 30s- Haze: Sleep Dagger Sleep duration reduced from 3s to 2.75s- Haze: Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"- Haze: Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"- Haze: Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"- Haze: Smoke Bomb cooldown increased from 30s to 33s- Haze: Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08- Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed- Haze: Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m- Haze: Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"- Haze: Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"- Haze: Fixation reduced from +0.2 Weapon Damage per stack to +0.18- Haze: Fixation T1 spirit scaling increased from 0.37 to 0.8- Haze: Fixation T1 reduced from +50 Spirit Damage to +40- Haze: Fixation T3 increased from +0.12 Weapon Damage to +0.14- Haze: Bullet Dance Fire Rate bonus reduced from 30% to 20%- Haze: Bullet Dance base ability now has 60% Evasion- Haze: Bullet Dance duration spirit scaling increased from 0.06 to 0.08- Haze: Bullet Dance Bonus Bullet Damage reduced from 10 to 7- Haze: Bullet Dance T1 increased from +4 Bullet Damage to +7- Haze: Bullet Dance T2 now also increases Fire Rate by +10%- Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion- Haze: Bullet Dance T3 now also fires at an additional target- Infernus: Napalm damage reduced from 46 to 40- Infernus: Napalm damage spirit scaling increased from 0.3 to 0.6- Infernus: Napalm amplified damage taken reduced from 20% to 16%- Infernus: Napalm T2 lifesteal increased from 10% to 15%- Infernus: Flame Dash DPS spirit scaling increased from 0.8 to 1.0- Infernus: Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"- Infernus: Flame Dash T2 DPS reduced from +27 to +20- Infernus: Flame Dash T2 DPS now also increases trail duration by 1s- Infernus: Flame Dash T3 no longer reduces cooldown by 15s- Infernus: Flame Dash T3 now also grants +1 Charge- Infernus: Flame Dash T3 time between charges reduced from 20s to 14s- Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy)- Infernus: Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"- Infernus: Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage- Infernus: Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)- Infernus: Concussive Combustion cast now causes camera to move back a bit- Infernus: Concussive Combustion delay increased from 3s to 3.25s- Infernus: Concussive Combustion radius reduced from 13m to 12m- Infernus: Concussive Combustion cooldown increased from 140s to 165s- Infernus: Concussive Combustion damage reduced from 150 to 125- Infernus: Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"- Infernus: Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"- Infernus: Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"- Ivy: Now has -10% Gravity- Ivy: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon- Ivy: Kudzu Bomb renamed to Entangling Thorns- Ivy: Entangling Thorns Recharge Time reduced from 8s to 5s- Ivy: Entangling Thorns spirit scaling reduced from 0.65 to 0.55- Ivy: Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"- Ivy: Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"- Ivy: Watcher's Covenant renamed to Kudzu Connection- Ivy: Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18- Ivy: Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15- Ivy: Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"- Ivy: Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"- Ivy: Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"- Ivy: Stone Form cooldown increased from 37s to 40s- Ivy: Stone Form damage spirit scaling reduced from 1.5 to 0.8- Ivy: Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"- Ivy: Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"- Ivy: Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"- Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s- Ivy: Air Drop spirit damage scaling reduced from 2.3 to 1.0- Ivy: Air Drop Cooldown reduced from 100s to 65s- Ivy: Air Drop duration increased from 16s to 21s- Ivy: Air Drop base/max speed increased from 11/18m to 10/22m- Ivy: Air Drop bomb radius increased from 14m to 20m- Ivy: Air Drop buff duration reduced from 12s to 8s- Ivy: Air Drop ally cast range increased from 14m to 18m- Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping- Ivy: Air Drop bomb no longer has a fast explode expanding behavior- Ivy: Air Drop bomb no longer causes a knockup- Ivy: Air Drop bomb no longer slows on explode by default- Ivy: Air Drop bomb no longer provides barrier by default- Ivy: Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.- Ivy: Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"- Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0- Kelvin: Frost Grenade now impacts on Ice Path- Kelvin: Frost Grenade radius reduced from 6.5m to 6m- Kelvin: Frost Grenade cooldown increased from 20s to 30s- Kelvin: Frost Grenade now comes with 2 charges- Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)- Kelvin: Frost Grenade no longer has -40% Stamina regen reduction- Kelvin: Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"- Kelvin: Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"- Kelvin: Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"- Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space- Kelvin: Ice Path cooldown increased from 46s to 50s- Kelvin: Ice Path incline/decline speed increased- Kelvin: Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"- Kelvin: Ice Path T2 increased from -17s Cooldown to -20s- Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path- Kelvin: Arctic Beam visual clarity on VFX improved- Kelvin: Arctic Beam now lets you cast Frost Grenade and items while using it- Kelvin: Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%- Kelvin: Arctic Beam Max Slow reduced from -40% to -20%- Kelvin: Arctic Beam spirit scaling reduced from 0.8 to 0.5- Kelvin: Arctic Beam cooldown increased from 25s to 28s- Kelvin: Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"- Kelvin: Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"- Kelvin: Arctic Beam T3 now also reduces cooldown by 13s- Kelvin: Frozen Shelter can now be canceled first without canceling Ice Beam- Kelvin: Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.- Kelvin: Frozen Shelter duration reduced from 5.25s to 5s- Kelvin: Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"- Kelvin: Frozen Shelter T2 increased from +1s to +1.5s- Kelvin: Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)- Lady Geist: Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)- Lady Geist: Essence Bomb radius reduced from 9m to 7m- Lady Geist: Essence Bomb cooldown reduced from 14.5s to 14s- Lady Geist: Essence Bomb T1 increased from -4s to -5s- Lady Geist: Essence Bomb T2 also increases radius by +2m- Lady Geist: Life Drain cooldown increased from 30s to 34s- Lady Geist: Life Drain break range reduced from 30m to 28m- Lady Geist: Life Drain T1 DPS increased from +16.2 to +18- Lady Geist: Life Drain T2 duration increased from +2s to +2.5s- Lady Geist: Life Drain T3 charges increased from +1 to +2- Lady Geist: Life Drain T3 now also increases spirit scaling by +0.3- Lady Geist: Soul Exchange cast time reduced from 0.2s to 0.1s- Lady Geist: Soul Exchange post cast hold time reduced from 0.7s to 0.2s- Lady Geist: Soul Exchange T1 cooldown increased from -35s to -60s- Lady Geist: Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"- Lady Geist: Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"- Lash: Increased Sparkles- Lash: Fixed Ground Strike against players brought down from mid air not doing damage- Lash: Grapple T2 weapon damage increased from +6 to +7- Lash: Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"- Lash: Flog cooldown increased from 24s to 26s- Lash: Flog Attack Angle no longer increases with Spirit Power- Lash: Flog heal vs heroes reduced from 60% to 50%- Lash: Flog T2 increased from -12s Cooldown to -16s- Lash: Flog T2 now also reduces Fire Rate by 30%- Lash: Flog T3 no longer reduces Fire Rate- Lash: Flog T3 damage reduced from +86 to +80- Lash: Flog T3 now also increases Attack Angle by 40 and Heal by +20%- Lash: Fixed Death Slam camera sometimes being obstructed- Lash: Death Slam throw distance no longer scales with Spirit Power (was 0.3)- Lash: Death Slam cooldown increased from 145s to 150s- Lash: Death Slam T1 throw distance increased from +8m to +12m- Lash: Death Slam T2 cooldown increased from -25s to -40s- Lash: Death Slam T3 now also increases cast range by +10m- McGinnis: Stamina speed bucket 3 to 2- McGinnis: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon- McGinnis: Mini Turret duration increased from 24s to 35s- McGinnis: Mini Turret base health and health growth reduced by 40%- McGinnis: Mini Turrets initial fading resist start value increased from 60% to 80%- McGinnis: Mini Turrets now have 35% melee resist- McGinnis: Mini Turret tracking, angle and projectile speeds significantly improved- McGinnis: Mini Turret on the minimap now flash/turn red when they are attacking- McGinnis: Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"- McGinnis: Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"- McGinnis: Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"- McGinnis: Medicinal Specter duration no longer scales with spirit power- McGinnis: Medicinal Specter radius no longer scales with spirit power- McGinnis: Medicinal Specter regen now scales with spirit power (+0.3)- McGinnis: Medicinal Specter cooldown increased from 48s to 50s- McGinnis: Medicinal Specter no longer provides +15% Stamina Recovery- McGinnis: Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"- McGinnis: Medicinal Specter T2 increased from -17s Cooldown to -20s- McGinnis: Medicinal Specter T2 now also increases Stamina Recovery by +100%- McGinnis: Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%- McGinnis: Medicinal Specter T3 now also increases radius by 3m- McGinnis: Medicinal Specter T3 now also increases duration by 1s- McGinnis: Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward- McGinnis: Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)- McGinnis: Spectral Wall min range reduced from 6m to 5m- McGinnis: Spectral Wall applies it's slow to enemies it passes through while being summoned- McGinnis: Spectral Wall T1 no longer drains 1 stamina- McGinnis: Spectral Wall T1 Damage Amp increased from 15% to 20%- McGinnis: Spectral Wall T2 also increases wall duration by +2s- McGinnis: Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)- McGinnis: Heavy Barrage duration reduced from 13s to 8s- McGinnis: Heavy Barrage minimum range reduced from 9m to 8.5m- McGinnis: Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance- McGinnis: Heavy Barrage T1 move slow reduced from 40% to 30%- McGinnis: Heavy Barrage T1 dash slow increased from 20% to 30%- McGinnis: Heavy Barrage T1 slow duration reduced from 2s to 1.5s- McGinnis: Heavy Barrage T2 cooldown reduction increased from -45s to -55s- McGinnis: Heavy Barrage T2 now also increases duration by 6s- McGinnis: Heavy Barrage T3 damage increased from +21 to +25- McGinnis: Heavy Barrage T3 spirit scaling from +0.2 to +0.25- McGinnis: Heavy Barrage T3 now also increases explosion radius by 2m- Mina: Stamina cooldown increased from 3.9s to 4.2s- Mina: Rake cooldown increased from 10s to 16s- Mina: Rake hero hit missing health as damage increased from 3% to 5%- Mina: Rake heal per kill reduced from 30 to 25- Mina: Rake heal per kill spirit scaling reduced from 0.43 to 0.3- Mina: Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"- Mina: Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"- Mina: Rake T3 now also provides +1.2 Heal Per Kill spirit scaling- Mina: Sanguine Retreat cast range reduced 10m to 9m- Mina: Sanguine Retreat recast window increased from 3s to 3.5s- Mina: Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"- Mina: Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"- Mina: Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"- Mina: Love Bites Cooldown increased from 8s to 10s- Mina: Love Bites damage reduced from 6 to 4- Mina: Love Bites damage spirit scaling increased from 0.06 to 0.09- Mina: Love Bites bonus damage reduced from 55 to 45- Mina: Love Bites bonus damage spirit scaling increased from 1.6 to 1.85- Mina: Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"- Mina: Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45- Mina: Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"- Mina: Nox Nostra cooldown increased from 115s to 130s- Mina: Nox Nostra damage reduced from 6 to 5.6- Mina: Nox Nostra T1 increased from +1.8 to +2.2- Mina: Nox Nostra T2 cooldown increased from -40s to -55s- Mirage: Bullet damage reduced from 15.2+0.5 to 14.8+0.3- Mirage: Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.- Mirage: Fire Scarabs collision and model size increased a bit- Mirage: Fire Scarabs base charges reduced from 4 to 2- Mirage: Fire Scarabs spirit scaling reduced from 1.0 to 0.8- Mirage: Fire Scarabs now immediately steal the health from the target- Mirage: Fire Scarabs Max Health steal increased from 45 to 70- Mirage: Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal- Mirage: Fire Scarabs cooldown increased from 40s to 45s- Mirage: Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"- Mirage: Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"- Mirage: Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"- Mirage: Fire Scarabs no longer has a reduced effect against non-heroes- Mirage: Tornado renamed to Dust Devil- Mirage: Dust Devil lift duration reduced from 1.0s to 0.4s- Mirage: Dust Devil spirit scaling reduced from 0.7 to 0.3- Mirage: Dust Devil now slows affected enemies by 30% for 3s- Mirage: Dust Devil bullet evasion duration increased from 3.5s to 4s- Mirage: Dust Devil bullet evasion increased from 25% to 30%- Mirage: Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"- Mirage: Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"- Mirage: Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"- Mirage: Djinn's Mark cooldown increased from 2.6s to 3s- Mirage: Djinn's Mark multiplier duration increased from 4.5s to 5s- Mirage: Djinn's Mark reveal duration increased from 3s to 6s- Mirage: Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)- Mirage: Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"- Mirage: Djinn's Mark T2 increased from +8.1 Damage to +20- Mirage: Djinn's Mark T3 cooldown increased from -0.75s to -1s- Mirage: Djinn's Mark T3 now also stuns for 0.5s at max stacks- Mirage: Traveler cooldown reduced from 155s to 145s- Mirage: Traveler can now be cast while on the zipline- Mirage: Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.- Mirage: Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.- Mirage: Traveler no longer grants +2m Move Speed and +26% Fire Rate- Mirage: Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"- Mirage: Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"- Mirage: Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"- Mo & Krill: Scorn damage reduced from 56 to 50- Mo & Krill: Scorn radius reduced from 10m to 9m- Mo & Krill: Scorn spirit scaling increased from 0.42 to 0.75- Mo & Krill: Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"- Mo & Krill: Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"- Mo & Krill: Burrow now lets you enter the tunnels - Mo & Krill: Burrow cooldown increased from 37s to 40s- Mo & Krill: Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"- Mo & Krill: Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"- Mo & Krill: Burrow T3 increased from +2 m/s Move Speed to +4- Mo & Krill: Burrow T3 increased from -19s Cooldown to -20s- Mo & Krill: Sand Blast cooldown reduced from 42s to 40s- Mo & Krill: Sand Blast duration reduced from 3s to 2.5s- Mo & Krill: Sand Blast range reduced from 35m to 25m- Mo & Krill: Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"- Mo & Krill: Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"- Mo & Krill: Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"- Mo & Krill: Combo cooldown increased from 90s to 150s- Mo & Krill: Combo DPS increased from 35 to 60- Mo & Krill: Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"- Mo & Krill: Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"- Mo & Krill: Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"- Paige: Conjure Dragon renamed to Bookwyrm- Paige: Bookwyrm fixed initial location not starting where you click it- Paige: Bookwyrm cooldown increased from 30s to 33s- Paige: Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"- Paige: Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"- Paige: Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30- Paige: Bookwyrm T3 now also grants +1 Charge- Paige: Defend and Fight! renamed to Plot Armor- Paige: Plot Armor barrier spirit scaling reduced from 1.6 to 1.3- Paige: Plot Armor T3 now also increases spirit scaling (+0.3)- Paige: Captivating Read height area no longer increases with range bonuses- Paige: Captivating Read cooldown increased from 25s to 30s- Paige: Captivating Read immobilize duration reduced from 1.25s to 1s- Paige: Captivating Read T1 cooldown increased from -6s to -11s- Paige: Captivating Read T2 immobilize duration increased from 0.75s to 1s- Paige: Captivating Read T3 now also increases radius by 1m- Paige: Rallying Charge T2 now also reduces cooldown by 30s- Paige: Rallying Charge T3 now also increases Max Amp from +100% to +150%- Paradox: Pulse Grenade radius reduced from 6m to 5.5m- Paradox: Pulse Grenade radius increases by +1m per Pulse- Paradox: Pulse Grenade Amp Per Stack reduced from 6% to 4%- Paradox: Pulse Grenade cooldown increased from 28s to 32s- Paradox: Pulse Grenade spirit scaling reduced from 0.6 to 0.4- Paradox: Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s- Paradox: Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown- Paradox: Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"- Paradox: Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"- Paradox: Time Wall duration reduced from 6s to 5.5- Paradox: Time Wall no longer damages enemies going through it- Paradox: Time Wall now increases allied bullet speeds going through it by 100%- Paradox: Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)- Paradox: Time Wall T1 increased from +2m Width to +3m- Paradox: Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"- Paradox: Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)- Paradox: Kinetic Carbine cooldown increased from 27s to 30s- Paradox: Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13- Paradox: Kinetic Carbine base damage scale increased from 100% to 125%- Paradox: Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"- Paradox: Kinetic Carbine T3 now also increases charge hold by 2s- Paradox: Paradoxical Swap cooldown increased from 75s to 95s- Paradox: Paradoxical Swap no longer has 80% Spirit Lifesteal- Paradox: Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health- Paradox: Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"- Paradox: Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"- Paradox: Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"- Pocket: Barrage projectile speed increased by 15%- Pocket: Barrage now lets you use stamina during the ability- Pocket: Barrage now lets you use Flying Cloak during the ability- Pocket: Barrage T1 increased from +12.6 Damage Per Projectile to +16- Pocket: Barrage T2 cooldown increased from -14s to -16s- Pocket: Barrage T3 increased from +2m Radius to +3m- Pocket: Flying Cloak cooldown reduced from 32s to 26s- Pocket: Flying Cloak damage reduced from 70 to 60- Pocket: Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance)- Pocket: Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"- Pocket: Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"- Pocket: Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"- Pocket: Enchanter's Satchel spirit scaling increased from 0.61 to 0.9- Pocket: Enchanter's Satchel T3 now also reduces movement speed by 40%- Pocket: Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%- Pocket: Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s- Pocket: Enchanter's Satchel T3 now also increases radius by 4m- Pocket: Affliction no longer applies 12% Current Health Damage- Pocket: Affliction DPS increased from 28 to 32- Pocket: Affliction spirit scaling increased from 0.17 to 0.2- Pocket: Affliction cooldown increased from 140s to 150s- Pocket: Affliction T1 increased from -25s Cooldown to -40s Cooldown- Pocket: Affliction T2 no longer reduces healing by 40%- Pocket: Affliction T2 now also increases radius by 4m- Pocket: Affliction T3 no longer increases radius by 6m- Pocket: Affliction T3 now prevents all healing on targets- Pocket: Affliction T3 increases spirit scaling by +0.1- Rem: Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)- Rem: Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14- Rem: Naptime sleep move speed reduced from 2m/s to 1.5m/s- Rem: Naptime sleep duration decreased from 4.25s to 4s- Rem: Naptime radius decreased from 20m to 17.0m- Rem: Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"- Rem: Naptime T3 now also grants +50% damage resist while channeling- Seven: Move Speed no longer scales with spirit power- Seven: Sprint speed increased from 0.6m to 1.8m- Seven: Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)- Seven: Lightning Ball fixed now doing damage if another ball was already hitting a target- Seven: Lightning Ball T2 now also increases lifetime by 1s- Seven: Static Charge damage reduced from 38 to 35- Seven: Static Charge cast range reduced from 16m to 15m- Seven: Static Charge cast range no longer increases with spirit power- Seven: Static Charge T1 increased from -19s Cooldown to -20s- Seven: Static Charge T2 now also increases cast range by +5m- Seven: Static Charge T3 now also increases damage by +160- Seven: Power Surge duration no longer scales with spirit power- Seven: Power Surge cooldown increased from 48s to 50s- Seven: Power Surge max jumps increased from 3 to 4- Seven: Power Surge T1 increased from -15s to -18s- Seven: Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"- Seven: Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"- Seven: Storm Cloud allows movement in the base ability (1.5m)- Seven: Storm Cloud bullet resistance reduced from 20% to 0%- Seven: Storm Cloud T1 bullet resist increased from 35% to 55%- Seven: Storm Cloud T3 increases move speed by +3m (was +3.8m before)- Shiv: Stamina reduced from 3 to 2- Shiv: Stamina movement speed reduced from 6.7 to 6.5- Shiv: Bullet damage growth increased from 0.154 to 0.165- Shiv: Serrated Knives no longer has impact damage- Shiv: Serrated Knives Bleed DPS per knife increased from 4 to 10- Shiv: Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15- Shiv: Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"- Shiv: Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"- Shiv: Serrated Knives T3 no longer has +30 Impact Damage- Shiv: Serrated Knives T3 DPS increased from +5.5 to +12- Shiv: Serrated Knives T3 increases spirit scaling by +0.10- Shiv: Slice and Dice cooldown increased from 15s to 16s- Shiv: Slice and Dice Impact damage reduced from 75 to 60- Shiv: Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.- Shiv: Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown- Shiv: Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"- Shiv: Slice and Dice T3 now also grants +50 Impact Damage- Shiv: Killing Blow is no longer unit targeted, you jump in the direction forward with some small control- Shiv: Killing Blow Damage Amp reduced from 15% to 14%- Shiv: Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp" - Shiv: Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown- Shiv: Killing Blow T3 now also increases enemy health threshold by +5%- Silver: Mauling Leap damage scaling reduced from 1.9 to 1.5- Silver: Fixed Tail Whack being considered a movement ability- Silver: Tail Whack disarm duration reduced from 2.5s to 2s- Silver: Tail Whack slow duration increased from 1.5s to 2s- Silver: Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"- Silver: Lycan Curse cooldown increased from 35s to 50s- Silver: Lycan Curse base health bonus reduced from 100 to 75- Silver: Lycan Curse no longer grants +14% Bullet and Spirit Resistance- Silver: Lycan Curse no longer grants +2m Move Speed- Silver: Lycan Curse T1 resist increased from +14% to +15%- Silver: Lycan Curse T2 bonus health increased from 125 to 150- Victor: Bullet damage increased from 12.3 to 12.5- Victor: Pain Battery now starts charged- Victor: Pain Battery range increased from 20m to 28m- Victor: Pain Battery reduced randomness on the projectile paths- Victor: Pain Battery bolt count from 5 to 7- Victor: Pain Battery T2 increased from +36 to +50- Victor: Pain Battery T3 now also increases spirit scaling by +0.6- Victor: Jumpstart cooldown increased from 23s to 30s- Victor: Jumpstart Move Speed reduced from 4m to 3m- Victor: Jumpstart spirit scaling reduced from 1.8 to 1.2- Victor: Jumpstart T1 increased from +1.5m to +3m Move Speed- Victor: Jumpstart T2 now also reduces cooldown by -8s- Victor: Jumpstart T3 now also provides +1 Charge- Victor: Jumpstart T3 no longer reduces cooldown- Victor: Jumpstart T3 now also increases spirit scaling by 0.8- Victor: Aura of Suffering time to max DPS reduced from 10s to 6s- Victor: Aura of Suffering radius increased from 7.7m to 10m- Victor: Aura of Suffering toggle cooldown reduced from 2.5s to 2s- Victor: Aura of Suffering Min DPS reduced from 16 to 12- Victor: Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135- Victor: Aura of Suffering Max DPS reduced from 70 to 54- Victor: Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67- Victor: Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26- Victor: Aura of Suffering Text Progress bar indicates time to Max DPS- Victor: Aura of Suffering T3 reduced from +13% Damage to +15%- Victor: Shocking Reanimation radius reduced from 13m to 12m- Victor: Shocking Reanimation rebirth health reduced from 60% to 50%- Victor: Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"- Victor: Shocking Reanimation T2 rebirth health increased from 40% to 50%- Victor: Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"- Vindicta: Fire Rate no longer scales with Spirit Power- Vindicta: Bullet damage now scales with spirit power (0.022)- Vindcita: Ammo reduced from 22 to 19- Vindicta: Bullet Velocity increased from 557 to 660- Vindicta: Stake damage reduced from 55 to 40- Vindicta: Stake damage spirit scaling increased from 0.37 to 0.5- Vindicta: Stake projectile speed increased from 20m/s to 25m/s- Vindicta: Stake T1 changed from "-35% Fire Rate" to "+65 Damage"- Vindicta: Stake T3 Tether Duration increased from +0.5s to +0.75s- Vindicta: Stake T3 capture radius increased from +1m to +2m- Vindicta: Flight now allows you to use melee- Vindicta: Flight now allows parry to be used- Vindicta: Flight now grants you +50% Item Cast Range- Vindicta: Flight spirit damage scaling reduced from 0.22 to 0.18- Vindicta: Flight duration reduced from 15s to 13s- Vindicta: Flight T2 duration increased from +8s to +10s- Vindicta: Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10- Vindicta: Flight T3 now increases spirit scaling by 0.1- Vindicta: Flight T3 now also refreshes duration on hero kill- Vindicta: Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path- Vindicta: Crow Familiar debuff duration no longer scales with spirit power- Vindicta: Crow Familiar debuff duration increased from 4s to 5s- Vindicta: Crow Familiar bleed damage reduced from 2.7% to 2.2%- Vindicta: Crow Familiar damage increased from 37 to 40- Vindcita: Crow Familiar cooldown increased from 28s to 32s- Vindicta: Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"- Vindicta: Crow Familiar T2 now also increase bleed damage by +0.5%- Vindicta: Crow Familiar T3 now also increases debuff duration by 2s- Vindicta: Assassinate while scoped no longer un-scopes when using items- Vindicta: Assassinate now has a 4s buffer on impact for bonus credit- Vindicta: Assassinate while scoped now plays a sound for you when the it is fully charged- Vindicta: Assassinate weapon damage bonus increased from 5% to 6%- Viscous: Splatter bounces once by default- Viscous: Splatter cooldown reduced from 30s to 26- Viscous: Splatter spirit scaling reduced from 1.77 to 0.8- Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies- Viscous: Splatter multiple hit damage value reduced from 50% to 50/38/26%- Viscous: Splatter T1 radius increased from +1m to +2m- Viscous: Splatter T2 cooldown increased from -12s to -14s- Viscous: Splatter T3 spirit scaling increased from +0.4 to +1.3- Viscous: Splatter T3 still adds 2 bounces- Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels- Viscous: The Cube healing spirit scaling increased from 0.14 to 0.3- Viscous: The Cube T3 increased from -21s Cooldown to -25s- Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies- Viscous: Puddle Punch Charge Time increased from 1.5s to 1.7s- Viscous: Puddle Punch Slow increased from 15% to 20%- Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)- Viscous: Puddle Punch radius reduced from 4.5m to 4m- Viscous: Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"- Viscous: Goo Ball no longer can carry Urn- Viscous: Goo Ball turn rate improved a bit- Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3)- Viscous: Goo Ball cooldown increased from 115s to 130s- Viscous: Goo Ball duration increased from 9s to 10s- Viscous: Goo Ball Bullet and Spirit resist reduced from 60% to 35%- Viscous: Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"- Viscous: Goo Ball T2 reduced from +72 Damage to +70- Viscous: Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"- Warden: Bullet growth per boon reduced from 0.44 to 0.38- Warden: Alchemical Flask Weapon Damage reduction reduced from -30% to -25%- Warden: Alchemical Flask T2 damage increased from +36 to +40- Warden: Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%- Warden: Alchemical Flask T2 no longer increases radius by 1m- Warden: Alchemical Flask T3 cooldown increased from -6.5s to -7s- Warden: Alchemical Flask T3 now also increases radius by 2m- Warden: Willpower duration reduced from 7s to 5s- Warden: Willpower cooldown reduced from 42s to 40- Warden: Willpower barrier now scales with spirit power in the base ability (+0.5)- Warden: Willpower T2 cooldown from -19s to -22s- Warden: Willpower T2 now also increases duration by +2s- Warden: Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"- Warden: Binding Word cast range reduced from 20m to 15m- Warden: Binding Word cooldown decreased from 37s to 34s- Warden: Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"- Warden: Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"- Warden: Binding Word T2 now increases trap duration by 0.75s- Warden: Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"- Warden: Last Stand Channeling bullet and spirit resist increased from 30% to 60%- Warden: Last Stand radius reduced from 13m to 12m- Warden: Last Stand T1 increased from +3m Radius to +4m- Warden: Last Stand T3 no longer grants +50% Bullet and Spirit Resist- Warden: Last Stand T3 duration increased from +2.5s to +3s- Warden: Last Stand T3 now also grants you Unstoppable while channeling- Wraith: Card Trick cards now have specific suites with special bonuses. - Card Types: - Spades: +70% Damage - Diamond: Cuts enemy resistances by -8% for 5s. Does not stack. - Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes) - Clubs: 30% Slow for 3s - Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)- Wraith: Card Trick base charge count increased from 1 to 2- Wraith: Card Trick base damage reduced from 60 to 45- Wraith: Card Trick spirit scaling reduced from 1.0 to 0.55- Wraith: Card Trick buildup now takes 20% longer- Wraith: Card Trick cooldown reduced from 0.75s to 0.5s- Wraith: Card Trick post cast time reduced from 0.2s to 0.1- Wraith: Card Trick now highlights the card that will be throw next.- Wraith: Card Trick now has unique sounds for each card suite that is summoned.- Wraith: Card Trick T1 increased from "+1 Charges" to "+2 Charges"- Wraith: Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"- Wraith: Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)- Wraith: Fixed Project Mind interaction with stuns- Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies)- Wraith: Full Auto duration no longer scales with Spirit Power- Wraith: Full Auto cooldown reduced from 48s to 45s- Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)- Wraith: Full Auto T1 increased from -14s Cooldown to -20s- Wraith: Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"- Wraith: Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"- Wraith: Telekinesis cooldown increased from 110s to 120s- Wraith: Telekinesis cast range reduced from 20m to 14m- Wraith: Telekinesis cast time increased from 0.1s to 0.3s- Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.- Wraith: Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"- Wraith: Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"- Wraith: Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range- Yamato: Power Slash being held down no longer automatically fires it- Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry- Yamato: Power Slash base ability now has +60% Bullet Resist while channeling- Yamato: Power Slash cooldown increased from 10.5s to 12s- Yamato: Power Slash Slash Length reduced from 25m to 22m- Yamato: Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"- Yamato: Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"- Yamato: Power Slash T3 now also grants +8m Range- Yamato: Flying Strike renamed to Flying Slash- Yamato: Flying Slash is now light melee damage rather than spirit- Yamato: Flying Slash slow increased from -30% to -50%- Yamato: Flying Slash cooldown increased from 21s to 36s- Yamato: Flying Slash range increased from 20m to 25m- Yamato: Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"- Yamato: Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"- Yamato: Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."- Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player- Yamato: Crimson Slash cooldown increased from 15s to 16s- Yamato: Crimson Slash Fire Rate reduction increased from -18% to -30%- Yamato: Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"- Yamato: Crimson Slash T3 increased from -9s Cooldown to -10s- Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6)- Yamato: Shadow Transformation cooldown increased from 110s to 130s- Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%- Yamato: Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"- Yamato: Shadow Transformation T2 now also reduces cooldown by 25s- Yamato: Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%03-07-2026 Patch:- Golden Egg Goose: Souls Per Minute increased from 75 to 90- Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23- Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s- Ivy: Entangling Thorns spirit scaling reduced from 0.55 to 0.45- Paradox: Pulse Grenade spirit scaling reduced from 0.4 to 0.3- Paradox: Time Wall slow duration increased from 1.25s to 2s- Paradox: Time Wall T1 now also increases duration by +2.5s- Paradox: Time Wall T2 no longer increases duration by +2.5s- Paradox: Time Wall T2 now also silences enemies for 2.3s- Paradox: Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling- Paradox: Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health- Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3- Silver: Lycan Curse base health bonus increased from +75 to +125- Silver: Lycan Curse T2 increased from +3m to +4m- Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1- Viscous: Puddle Punch scaling reduced from 1.1 to 1.0- Wraith: Card Trick Spade reduced from +70% to +60%- Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0- Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75- Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)- Wraith: Telekinesis debuff duration reduced from 3s to 2.75s03-10-2026 Patch:- Base Guardians HP reduced from 5500 to 4000- Zipline can now be captured a little bit more forward towards the enemy base- The minimum always captured zipline distance in your base is now reduced a little bit inwards- Super troopers (when a lane shrine is down) now have 15% less bounty- Hero base health increased by 40- Hero health increased growth by +4 and 8%- Vitality investment bonuses increased by 12%- Golden Goose Egg: souls per buff improved from every 200 souls to every 150- Vortex Web: Will now only unit target when used with alt cast- Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed- Calico: Move speed reduced from 7.2 to 6.8- Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)- Calico: Leaping Slash scaling reduced from 1.5 to 1.2- Calico: Leaping Slash T2 reduced from 300 Souls to 225- Celeste: Gravity from 28% to 25% (was 20% previous patch)- Celeste: Air Control increased from 38% to 44% (was 50% previous patch)- Celeste: Light Eater on hit damage reduced from 25 to 20- Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8- Celeste: Shining Wonder no longer refunds half cooldown on miss- Celeste: Shining Wonder linger time reduced from 3.25s to 3s- Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)- Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"- Doorman: Call Bell T3 now also increases slow by 15%- Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend- Ivy: Bullet damage growth increased from 0.06 to 0.08- Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally- Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7- Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7- Ivy: Air Drop T2 slow reduced from 50% to 40%- Lash: Death Slam throw range increased from 12m to 14m- Lash: Death Slam throw range now scales with spirit power (+0.14)- Lash: Death Slam T3 cast range reduced from +10m to +6m- Lash: Death Slam T3 stun increased from 1s to 1.2s- McGinnis: Heavy Barrage radius reduced from 5m to 4.5m- McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s- McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2- McGinnis: Heavy Barrage T3 damage reduced from +25 to +22- Mirage: Fire Scarabs cooldown reduced from 45s to 35s- Mirage: Traveler T1 now also increases Fire Rate by 20%- Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x- Mo & Krill: Scorn cooldown increased from 12.5s to 13s- Mo & Krill: Combo DPS reduced from 60 to 45- Mo & Krill: Combo cooldown reduced from 150s to 140s- Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"- Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"- Paradox: Pulse Grenade does half damage to objectives- Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)- Pocket: Affliction DPS increased from 32+0.2 to 34+0.22- Pocket: Affliction T2 duration reduced from +4s to +3s- Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11- Seven: Lightning Ball charge time reduced from 8s to 7s- Seven: Storm Cloud T3 increases speed from +3m to +4m- Shiv: Alt fire knockback increased by 10%- Shiv: Serrated Knives cooldown increased from 16s to 18s- Shiv: Killing Blow range increased from 13m to 18m- Shiv: Killing Blow travel speed increased a bit- Silver: Lycan Curse cooldown reduced from 50s to 40s- Silver: Lycan Curse T1 increased from 15% Resists to 18%- Victor: Pain Battery T3 reduced from 18% Missing Health to 15%- Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6- Victor: Aura of Suffering can now be activated on the zipline- Victor: Aura of Suffering radius reduced from 10m to 9.5m- Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%- Victor: Shocking Reanimation cooldown increased from 190s to 210s- Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s- Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow- Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)- Viscous: Puddle Punch scaling reduced from 1 to 0.8- Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%- Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%- Wraith: Card Trick cooldown increased from 0.5s to 0.6s- Wraith: Card Trick Joker no longer bounces to other targets- Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up- Wraith: Card Trick can now be alt casted to fire from the inverse order- Wraith: Card Trick T3 Spade bonus reduced from +50% to +40%- Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5- Wraith: Telekinesis cast range reduced from 14m to 13m- Wraith: Telekinesis throw range reduced from 14m to 13m- Wraith: Telekinesis cast delay increased from 0.3s to 0.35s03-21-2026 Patch:- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)- Hero health growth increased by +3 and 4%- Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100- Small neutrals spirit resist increased from 35% to 45%- Greater Expansion: Ability Range reduced from 35% to 30%- Guardian Ward: Ability Range reduced from 10% to 8%- Ballistic Enchantment: Ability Range reduced from 25% to 20%- Cultist Sacrifice: Ability Range reduced from +15% to +12%- Healing Nova: Ability Range reduced from +6% to +5%- Rescue Beam: Ability Range reduced from +8% to +6%- Knockdown: Ability Range reduced from +6% to +5%- Divine Barrier: Ability Range reduced from +15% to +10%- Arcane Surge: Ability Range reduced from 15% to 12%- Echo Shard: No longer grants +5% Ability Range- Spirit Burn: Ability Range reduced from +8% to +6%- Vortex Web: Ability Range reduced from +10% to +8%- Weighted Shots: Debuff Resist increased from 18% to 20%- Burst Fire: Duration increased from 3.5s to 4.5s- Burst Fire: Cooldown increased from 7s to 9s- Blood Tribute: Spirit Resist reduced from 10% to 8%- Enchanter's Emblem: Spirit Resist increased from 15% to 18%- Restorative Locket: Spirit Resist increased from 8% to 10%- Metal Skin: Bullet Resist reduced from 15% to 12%- Counterspell: Bonus Health reduced from 100 to 75- Golden Goose Egg: Now has a 2 second channel to hatch- Boundless Spirit: Constant spirit bonus reduced from 35 to 30- Abrams: Melee damage per boon increased by 10%- Abrams: Siphon Life range increased from 7.5m to 8m- Abrams: Siphon Life T3 range reduced from +3.5m to +3m- Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8%- Abrams: Seismic Impact impact height increased from 4m to 6m- Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s- Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s- Apollo: Bullet damage increased from 17 to 18.5- Apollo: Riposte T2 melee resist reduction increased from -22% to -30%- Apollo: Riposte T3 increased from +1.2s Stun to +1.6s- Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough- Calico: Leaping Slash scaling reduced from 1.2 to 0.8- Calico: Leaping Slash cooldown increased from 11s to 13s- Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"- Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)- Calico: Return to Shadows move speed reduced from 30% to 20%- Calico: Return to Shadows cooldown increased from 90s to 100s- Celeste: Bullet/Melee resistance reduced from -6% to -8%- Celeste: Gun now has falloff 22m->60m- Celeste: Bullet damage increased from 18+0.6 to 22+0.7- Celeste: Light Eater spirit scaling increased from 0.23 to 0.28- Celeste: Dazzling Trick no longer grants +1m Move Speed- Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m- Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56- Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"- Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%- Celeste: Shining Wonder range reduced from 15m to 14m- Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8- Doorman: Call Bell now continuously emits slow- Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7- Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4- Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"- Doorman: Call Bell T3 no longer grants +1 Charge- Doorman: Call Bell T3 now also grants +4m Radius- Doorman: Call Bell T3 duration increased from +22s to +26s- Doorman: Call Bell T3 now also increases spirit scaling by +0.4- Doorman: Call Bell T3 no longer increases slow by -15%- Doorman: Doorway now shows the range of where the second door can be placed on the minimap.- Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15- Doorman: Doorway T3 reduced from +50m to +45m- Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway- Dynamo: Ammo increased from 18 to 20- Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8- Dynamo: Kinetic Pulse width increased from 5m to 5.5m- Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m- Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)- Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6%- Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35- Graves: Jar of Dead health per boon increased from 1 to 1.3- Graves: Jar of Dead fixed colliding with the world sometimes- Graves: Jar of Dead T2 now increases duration by +4s- Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s- Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"- Graves: Essence Theft T3 fixed to latch onto targets nearby more readily- Graves: Borrowed Decree now summons 2 Ghouls on cast- Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast- Graves: Borrowed Decree T3 increased from +5% Current Health to +6%- Infernus: Reload time reduced from 2.491 to 2.25- Infernus: Flame Dash speed now moves faster by the same amount of speed above your base- Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%- Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6- Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7- Ivy: Air Drop ally cast range increased from 18m to 22m- Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules)- Ivy: Air Drop cooldown increased from 65s to 85s- Ivy: Air Drop cooldown is reduced by 25% when used on allies- Kelvin: Frost Grenade radius increased from 6m to 6.5m- Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8- Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9- Kelvin: Ice Path T2 increased from -20s Cooldown to -25s- Kelvin: Ice Path T3 now also grants +20 Spirit Power- Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65- McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon- McGinnis: Mini Turret attack range increased from 25m to 30m- McGinnis: Medicinal Specter radius increased from 5m to 5.5m- McGinnis: Spectral Wall duration increased from 4.5s to 5s- McGinnis: Heavy Barrage cooldown increased from 165s to 175s- McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2- McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16- McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18- Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)- Mina: Float time with umbrella increased from 2.5s to 4s- Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max- Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)- Mirage: Fire Scarabs no longer does max health steal- Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.- Mirage: Fire Scarabs no longer applies +10% Damage Amp- Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)- Mirage: Dust Devil radius increased from 3.5m to 4m- Mirage: Dust Devil T3 window to recast increased from 5s to 6s- Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44- Mirage: Djinn's Mark debuff visuals improved- Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s- Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s- Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage- Mirage: Traveler wait time reduced from 3s to 2s- Mirage: Traveler interrupt cooldown reduced from 6s to 4s- Mirage: Traveler cooldown reduced from 145s to 120s- Mirage: Traveler can now be manually canceled- Mirage: Traveler can now also target units- Mo & Krill: Combo range reduced from 4.8m to 4m- Mo & Krill: Combo DPS reduced from 45 to 40- Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6- Mo & Krill: Combo cooldown reduced from 140s to 130s- Mo & Krill: Combo T3 DPS reduced from +60 to +50- Mo & Krill: Combo T3 now also increases spirit scaling +0.4- Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)- Shiv: Stamina increased from 2 to 3- Shiv: Stamina cooldown increased from 4.5s to 5.5s- Shiv: Bloodletting no longer interrupts sliding when cast- Shiv: Bloodletting is now affected by healing modifiers- Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window- Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range- Silver: Slam Fire Weapon Accuracy reduced from -25% to -30%- Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases- Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough- Silver: Tail Whack spirit scaling increased from 1 to 1.5- Silver: Lycan Curse now grants 1.5m Move Speed- Silver: Lycan Curse T1 increased from +18% Resists to +20%- Silver: Lycan Curse T2 increased from +150 Bonus Health to +200- Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit- Victor: Health per boon increased from 46 to 50- Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)- Victor: Shocking Reanimation radius increased from 12m to 18m- Victor: Shocking Reanimation cooldown increased from 210s to 230s- Victor: Shocking Reanimation T3 no longer increases radius by 6m- Victor: Shocking Reanimation T3 cooldown from -70s to -100s- Victor: Shocking Reanimation T3 now also deals +150 Damage- Viscous: Puddle Punch scaling reduced from 0.8 to 0.6- Viscous: Puddle Punch now has +20 bonus damage- Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s- Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s- Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s- Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s- Viscous: Goo Ball duration increased from 10s to 11s- Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area- Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)- Wraith: Project Mind cooldown increased from 42s to 46s- Wraith: Project Mind T3 cooldown increased from -28s to -32s- Wraith: Full Auto T3 now interrupts/finishes an ongoing reload- Wraith: Telekinesis cast time increased from 0.35s to 0.45s- Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s- Wraith: Telekinesis cast range reduced from 13m to 10m- Wraith: Telekinesis cooldown increased from 120s to 130s- Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)\- Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity- Unstable Concoction: Now grants you unstoppable during the pre explosion state- Unstable Concoction: Radius increased from 18m to 22m- Shadow Strike: Stamina increased from +2 to +3- Shadow Strike: Now grants +350 Health- Shadow Strike: DPS increased from 75 to 125- Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4- Shadow Strike: Invis duration increased from 2.5s to 3s- Electric Slippers: Damage radius increased from 8m to 12m- Electric Slippers: Slide Fire Rate increased from 50% to 60%- Nullification Burst: Radius increased from 12m to 20m- Nullification Burst: Now grants +40% Debuff Resistance- Celestial Blessing: Cooldown reduced from 50s to 30s- Celestial Blessing: Heal increased from up to 50% of your HP to 60%- Celestial Blessing: Heal min increased from 300 to 400- Runed Gauntlet: Melee distance increased from 130% to 150%- Runed Gauntlet: Cooldown on hit reduced from -12% to -16%- Runed Gauntlet: Cooldown on hit reduced from -3s to -4s- Seraphim Wings: In Air Damage Reduction increased from -40% to -60%- Seraphim Wings: Additional air dash/jump increased from +1 to unlimited- Cloak of Opportunity: Barrier increased from 300 to 500- Cloak of Opportunity: Cooldown reduced from 14s to 12s- Infinite Rounds: Fire Rate increased from 30% to 35%- Mystical Piano: Radius increased from 11m to 12m- Shrink Ray: Now grants +20% Fire Rate while shrunk- Brawl Victor: Aura of Suffering aura radius reduced by 2m- Brawl Bebop: Hyper Beam duration from -4s to -5s
Apollo - A Cut Above
February 13, 2026
Apollo

After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake. - "Sa la rex vogali!"
With Apollo's release, that concludes the rollout of our Old Gods, New Blood update. Thank you to everyone for the warm welcome of our new Patrons, getting your hands dirty in Street Brawl, and voting for your favorite heroes!
Voting Stats:

After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake. - "Sa la rex vogali!"
With Apollo's release, that concludes the rollout of our Old Gods, New Blood update. Thank you to everyone for the warm welcome of our new Patrons, getting your hands dirty in Street Brawl, and voting for your favorite heroes!
Voting Stats:
- 60,776,963 total votes were cast across the event
- Exactly 600 people had the foresight to only vote for the eventual winner each round
- The largest winning margin was Venator over Celeste at 11%
- The highest number of votes cast by an individual player was 813... and every single one was for Celeste
Introducing The Dazzling Celeste
February 10, 2026
Come one, come all! Today, we're introducing...
Celeste

It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH! - "You are about to see something rare and wonderful!"
Celeste is available to play in-game now! Join us on Thursday Feb 12th at 2pm for the release of Apollo and the conclusion of our Old Gods, New Blood update. We'll see you then!
Celeste

It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH! - "You are about to see something rare and wonderful!"
Celeste is available to play in-game now! Join us on Thursday Feb 12th at 2pm for the release of Apollo and the conclusion of our Old Gods, New Blood update. We'll see you then!
Some Are Merciful, The Venator Is Not
February 06, 2026
Evil stirs in New York, and the Venator is here to answer.
Venator

Venator doesn't walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all. - "Today, nine commandments will have to do."
Venator joins the ritual now. The countdown for our final two heroes is upon us, and we'll see you back here on Monday February 9th at 2pm PST for our next release!
Venator

Venator doesn't walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all. - "Today, nine commandments will have to do."
Venator joins the ritual now. The countdown for our final two heroes is upon us, and we'll see you back here on Monday February 9th at 2pm PST for our next release!
The Curse Beckons for Silver
February 02, 2026
The votes are in and today's addition to the Cursed Apple is...
Silver

Silver makes her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing them off with a Slam Fire from her rifle. But inevitably, the Lycan Curse comes calling whether she likes it or not, and her foes will regret being too close when it does. - "This should be easy. Won't be, but I'm really good at lying to myself."
Silver is available to play now! The next hero from the Old Gods, New Blood update will be released on Thursday February 5th at 2pm PST. See you then!
Silver

Silver makes her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing them off with a Slam Fire from her rifle. But inevitably, the Lycan Curse comes calling whether she likes it or not, and her foes will regret being too close when it does. - "This should be easy. Won't be, but I'm really good at lying to myself."
Silver is available to play now! The next hero from the Old Gods, New Blood update will be released on Thursday February 5th at 2pm PST. See you then!
Graves Prefers The Dead
January 30, 2026
Today's bone-chilling addition to the Cursed Apple is none other than...
Graves

The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of Dead, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With Grasping Hands she strikes a deep crack in the earth, allowing those down below to grab onto enemies' ankles and stop them from escaping her reach. And when all else fails, a Borrowed Decree will summon the dead to fight alongside her. - Death is coming.
Graves is available in-game now! Keep your votes coming over the weekend, as the third hero from our Old Gods, New Blood update will be released on Monday February 2nd at 2pm PST.
Graves

The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of Dead, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With Grasping Hands she strikes a deep crack in the earth, allowing those down below to grab onto enemies' ankles and stop them from escaping her reach. And when all else fails, a Borrowed Decree will summon the dead to fight alongside her. - Death is coming.
Graves is available in-game now! Keep your votes coming over the weekend, as the third hero from our Old Gods, New Blood update will be released on Monday February 2nd at 2pm PST.
Rem Enters The City That Never Sleeps
January 27, 2026
The people have spoken, and the first new addition from the Old Gods, New Blood update is...
Rem
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open. - The best part of being asleep, is being asleep.
Keep your votes coming, as the next hero will be released on Thursday at 2pm PST. See you then!
Rem
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open. - The best part of being asleep, is being asleep.
Keep your votes coming, as the next hero will be released on Thursday at 2pm PST. See you then!
Old Gods, New Blood
January 23, 2026

The ritual takes form... Overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen and more.
View the Old Gods, New Blood update page.